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<blockquote data-quote="Negflar2099" data-source="post: 6585951" data-attributes="member: 65944"><p>You know, AverageCitizen, that's an interesting question. It's one of those things where the supposed drawbacks that would result from someone playing a dragon in a mixed campaign wouldn't really end up being drawbacks. The big one is that dragons are so large that they can't enter most dungeons. But, look at the reality of it. Will the player playing a dragon just have to sit out the adventure because the PCs went inside a cave? Probably not. Instead what will happen is the DM will just need to change the nature of the adventures she runs, either adding an opportunity for the dragon PC to fly above the cave and scope out danger while the others are inside, or forgoing caves entirely.</p><p></p><p>There could still be moments where the DM could hammer home the negative effects of being a dragon without causing disruption to the game. For instance the dragon PC would have to wait outside (far outside) any towns while the others are able to go in. Also the dragon PC can't use any magical items. Although the Great Serpent subclass with its shapeshifting abilities could solve a lot of these problems. If I did allow a player to play a dragon when no one else is I would encourage them to take that class.</p><p></p><p>All that said I don't see these rules being used in so called mixed groups very often. Instead I think they're best used as a basis for an all dragon campaign. Then balance between dragons and non-dragons doesn't matter. The only question is having to adapt adventures and battles for a group of dragons, but the idea is so cool it's probably worth all the work.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 6585951, member: 65944"] You know, AverageCitizen, that's an interesting question. It's one of those things where the supposed drawbacks that would result from someone playing a dragon in a mixed campaign wouldn't really end up being drawbacks. The big one is that dragons are so large that they can't enter most dungeons. But, look at the reality of it. Will the player playing a dragon just have to sit out the adventure because the PCs went inside a cave? Probably not. Instead what will happen is the DM will just need to change the nature of the adventures she runs, either adding an opportunity for the dragon PC to fly above the cave and scope out danger while the others are inside, or forgoing caves entirely. There could still be moments where the DM could hammer home the negative effects of being a dragon without causing disruption to the game. For instance the dragon PC would have to wait outside (far outside) any towns while the others are able to go in. Also the dragon PC can't use any magical items. Although the Great Serpent subclass with its shapeshifting abilities could solve a lot of these problems. If I did allow a player to play a dragon when no one else is I would encourage them to take that class. All that said I don't see these rules being used in so called mixed groups very often. Instead I think they're best used as a basis for an all dragon campaign. Then balance between dragons and non-dragons doesn't matter. The only question is having to adapt adventures and battles for a group of dragons, but the idea is so cool it's probably worth all the work. [/QUOTE]
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