Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragon Player Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="77IM" data-source="post: 6587743" data-attributes="member: 12377"><p>I've noticed a trend towards 10-foot squares in 5e so most dragons should fit in the dungeon just fine. Even with 5-foot squares a dragon can squeeze, and it sucks for them to fight in those conditions, but most dragons would just be like, "eh, I'm a damn dragon, I can take it." The only problem would be 2.5-foot wide passages meant for humanoids to squeeze through, but I see those very rarely in actual adventures. And the Apex Predator who turns Huge and becomes 15x15 might have to squeeze a lot more and would not be able to go down 5-foot passages, but by 17th level there should be ways to work around that, like a friend with teleportation spells, or shrinking spells, or taking the Change Shape feat.</p><p></p><p>Here are my thoughts on game balance:</p><ul> <li data-xf-list-type="ul">At low levels, they are clearly overpowered. The racial traits alone are disgustingly good. I just couldn't figure out how to balance flight and non-humanoid type without making dragons seem artificially gimped.</li> <li data-xf-list-type="ul">By upper levels, I think it evens out. When everybody in the party is attacking 4 times per round, flying, slinging <em>meteor swarm</em>, doing 180 points of damage with Assassinate, etc., then having claws and breath weapons and 26 Strength doesn't seem as impressive.</li> <li data-xf-list-type="ul">The Maximum Strength ability is deceptive. It's meant to a) compensate for lack of magic weapons/armor, b) compensate for lack of Fighting Style, Rage, Smite, <em>hunter's mark</em>, etc., and c) siphon off Ability Score Improvements and feat selections by encouraging you to spend them on Strength. So in a way dragons get fewer ASI than other classes because they need to keep bumping their prime stat well past 8th level in order to take maximum advantage of an important class feature.</li> <li data-xf-list-type="ul">Likewise, the natural weapons (2d6) are no better than a greatsword, and most other abilities are impressive-looking but mediocre once you do the math and compare it to what a dedicated warrior or spellcaster would do. Dragons look tough but they are secretly a hybrid class, sacrificing martial prowes for spell-like breath weapon damage.</li> <li data-xf-list-type="ul">The archetypes are a big question mark, balance-wise. I agonized a lot over things like spellcasting progression and the damage of things like cataclysm and tail slap, and in the end, I went with whatever looked like about the same amount of damage as other classes were dishing out, but it is not well-vetted.</li> </ul><p>If I were going to use dragons in a mixed group with ordinary characters I probably wouldn't allow them until 5th level. At that point, most classes have some cool stuff going on, and while Fly 60 feet is still a great ability, it's no longer game-breaking.</p><p></p><p>An all-dragon party would be super sweet. That is where the multiclassing rules come in. I could totally see someone taking a few levels of dragon and then branching out into fighter, paladin, or sorcerer. Dragon warlock would be fantastic. It would really be a different approach to D&D fantasy than your standard murder-hobo campaign.</p></blockquote><p></p>
[QUOTE="77IM, post: 6587743, member: 12377"] I've noticed a trend towards 10-foot squares in 5e so most dragons should fit in the dungeon just fine. Even with 5-foot squares a dragon can squeeze, and it sucks for them to fight in those conditions, but most dragons would just be like, "eh, I'm a damn dragon, I can take it." The only problem would be 2.5-foot wide passages meant for humanoids to squeeze through, but I see those very rarely in actual adventures. And the Apex Predator who turns Huge and becomes 15x15 might have to squeeze a lot more and would not be able to go down 5-foot passages, but by 17th level there should be ways to work around that, like a friend with teleportation spells, or shrinking spells, or taking the Change Shape feat. Here are my thoughts on game balance: [LIST] [*]At low levels, they are clearly overpowered. The racial traits alone are disgustingly good. I just couldn't figure out how to balance flight and non-humanoid type without making dragons seem artificially gimped. [*]By upper levels, I think it evens out. When everybody in the party is attacking 4 times per round, flying, slinging [i]meteor swarm[/i], doing 180 points of damage with Assassinate, etc., then having claws and breath weapons and 26 Strength doesn't seem as impressive. [*]The Maximum Strength ability is deceptive. It's meant to a) compensate for lack of magic weapons/armor, b) compensate for lack of Fighting Style, Rage, Smite, [i]hunter's mark[/i], etc., and c) siphon off Ability Score Improvements and feat selections by encouraging you to spend them on Strength. So in a way dragons get fewer ASI than other classes because they need to keep bumping their prime stat well past 8th level in order to take maximum advantage of an important class feature. [*]Likewise, the natural weapons (2d6) are no better than a greatsword, and most other abilities are impressive-looking but mediocre once you do the math and compare it to what a dedicated warrior or spellcaster would do. Dragons look tough but they are secretly a hybrid class, sacrificing martial prowes for spell-like breath weapon damage. [*]The archetypes are a big question mark, balance-wise. I agonized a lot over things like spellcasting progression and the damage of things like cataclysm and tail slap, and in the end, I went with whatever looked like about the same amount of damage as other classes were dishing out, but it is not well-vetted. [/LIST] If I were going to use dragons in a mixed group with ordinary characters I probably wouldn't allow them until 5th level. At that point, most classes have some cool stuff going on, and while Fly 60 feet is still a great ability, it's no longer game-breaking. An all-dragon party would be super sweet. That is where the multiclassing rules come in. I could totally see someone taking a few levels of dragon and then branching out into fighter, paladin, or sorcerer. Dragon warlock would be fantastic. It would really be a different approach to D&D fantasy than your standard murder-hobo campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragon Player Characters
Top