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<blockquote data-quote="77IM" data-source="post: 7508727" data-attributes="member: 12377"><p>I finally got around to revising this. It's a nearly complete rewrite, and I'm pretty happy with it.</p><p></p><p> - Racial traits are still too strong. I think the problem here is the movement modes. Flight 60 feet is very strong at 1st level because you can zip around the battlefield and get out of danger quickly, and giving Burrow 15 feet to a 1st-level character is just sick. I thought about delaying these movement speeds but they are so closely linked to the dragon's environment and theme. I can't imagine a blue dragon without burrow or a black dragon that's not amphibious. I guess my feeling is that the problem should even itself out by around 5th level, when every spellcaster and his uncle can cast <em>fly</em> and <em>misty step</em>.</p><p></p><p> - I ditched the subclasses altogether, in favor of invocation-like "evolutions" that you can pick as you level up. I moved a lot of minor dragon traits into here. I think it's also easier to balance than the subclasses were; most of the damage scaling for the class is found in the core features.</p><p></p><p> - My goal is not to perfectly reproduce the dragon stats in the MM, but to get as close as possible. At 1st level, a dragon is much weaker than a wyrmling, mostly due to low hit points and low breath weapon damage. But you should catch up around level 7-8, and by high levels, you can (if you pick the right evolutions) have stats remarkably similar to a Young dragon, and at 20th level you are starting to resemble an Adult dragon.</p><p></p><p> - The wyrmling background is now optional; you can pick any background that makes sense.</p></blockquote><p></p>
[QUOTE="77IM, post: 7508727, member: 12377"] I finally got around to revising this. It's a nearly complete rewrite, and I'm pretty happy with it. - Racial traits are still too strong. I think the problem here is the movement modes. Flight 60 feet is very strong at 1st level because you can zip around the battlefield and get out of danger quickly, and giving Burrow 15 feet to a 1st-level character is just sick. I thought about delaying these movement speeds but they are so closely linked to the dragon's environment and theme. I can't imagine a blue dragon without burrow or a black dragon that's not amphibious. I guess my feeling is that the problem should even itself out by around 5th level, when every spellcaster and his uncle can cast [I]fly[/I] and [I]misty step[/I]. - I ditched the subclasses altogether, in favor of invocation-like "evolutions" that you can pick as you level up. I moved a lot of minor dragon traits into here. I think it's also easier to balance than the subclasses were; most of the damage scaling for the class is found in the core features. - My goal is not to perfectly reproduce the dragon stats in the MM, but to get as close as possible. At 1st level, a dragon is much weaker than a wyrmling, mostly due to low hit points and low breath weapon damage. But you should catch up around level 7-8, and by high levels, you can (if you pick the right evolutions) have stats remarkably similar to a Young dragon, and at 20th level you are starting to resemble an Adult dragon. - The wyrmling background is now optional; you can pick any background that makes sense. [/QUOTE]
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