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<blockquote data-quote="77IM" data-source="post: 7514029" data-attributes="member: 12377"><p>Wow, [MENTION=6974509]Gar360[/MENTION], thank you for all the feedback!</p><p></p><p>I'm really glad you enjoyed playing this class! I re-uploaded the original document for you. I had taken it down because I didn't think many people were all that interested.</p><p></p><p>I also made a number of changes based on your feedback. At a high level, I'm glad to hear that your experience was "roughly balanced" because the V2 dragon's attacks/AC/HP are pretty much on par with V1. And I agree with you about breath weapon; it was just too low in V1. I was really worried about it overshadowing spellcasters. But now I've played enough 5E to see how absolutely terrifying spellcasters (and all PCs) can become at level 11+ and I'm no longer so worried about that. I'm also glad to hear that your character was effective despite the MAD; I'm generally a fan of MAD, especially for classes that can go in several different directions. I especially want tension between melee and breath weapon -- maximizing both should be hard, but it should be possible to maximize one and let the other still be "ok, not sucky, but just ok."</p><p></p><p>Changes in V2.2:</p><ul> <li data-xf-list-type="ul">Split up Multiattack: Now you get 2 attacks at level 11 and 3 attacks at level 17. I'm still not sure if this is balanced though (it really feels too weak, compared to what high level fighter/barbarian/paladin can dish out). Then I bumped the legendary tail attack up to 20th level, which feels more appropriate, and made the bonus-action Frightful Presence into an evolution, because that's kinda nice but most players I think won't care.</li> <li data-xf-list-type="ul">Moved AC improvements into the base class, which let me clean up the AC evolutions a bit. So now your AC will gradually get better automatically. But most people will still probably take the AC evolution in order to dump Dex.</li> <li data-xf-list-type="ul">Give 2 dragon evolutions at 3rd level, just like a Warlock. That was a very good idea. It gives a little more customization early-on, without cluttering up the class table too much.</li> <li data-xf-list-type="ul">Weakened the white dragon's Freezing Breath evolution considerably. There was just no way to balance doing full damage plus restrained. So now it's a weaker condition, about as good as the green dragon's Toxic Breath.</li> <li data-xf-list-type="ul">Made Humanoid Form a little more interesting by letting you keep the more magical dragon abilities while in humanoid form. I'm keeping the weapon and armor proficiencies because I want a dragon in humanoid form to still be a viable character in terms of damage and AC, and even with Draconic Might they're still way worse than a fighter/barbarian/paladin, at all levels.</li> <li data-xf-list-type="ul">Increased damage on the Elemental Aura so that it's competitive with similar abilities like the barbarian's counterattack. I may have made it too strong, since it's auto-hit, unlike most similar abilities.</li> <li data-xf-list-type="ul">Background gives Survival instead of Stealth, at your suggestion. Survival really makes a lot more sense. I only gave them Perception and Stealth because those are the two skills that every single dragon in the MM has. But players can swap out the skills if they really want that.</li> </ul></blockquote><p></p>
[QUOTE="77IM, post: 7514029, member: 12377"] Wow, [MENTION=6974509]Gar360[/MENTION], thank you for all the feedback! I'm really glad you enjoyed playing this class! I re-uploaded the original document for you. I had taken it down because I didn't think many people were all that interested. I also made a number of changes based on your feedback. At a high level, I'm glad to hear that your experience was "roughly balanced" because the V2 dragon's attacks/AC/HP are pretty much on par with V1. And I agree with you about breath weapon; it was just too low in V1. I was really worried about it overshadowing spellcasters. But now I've played enough 5E to see how absolutely terrifying spellcasters (and all PCs) can become at level 11+ and I'm no longer so worried about that. I'm also glad to hear that your character was effective despite the MAD; I'm generally a fan of MAD, especially for classes that can go in several different directions. I especially want tension between melee and breath weapon -- maximizing both should be hard, but it should be possible to maximize one and let the other still be "ok, not sucky, but just ok." Changes in V2.2: [list][*]Split up Multiattack: Now you get 2 attacks at level 11 and 3 attacks at level 17. I'm still not sure if this is balanced though (it really feels too weak, compared to what high level fighter/barbarian/paladin can dish out). Then I bumped the legendary tail attack up to 20th level, which feels more appropriate, and made the bonus-action Frightful Presence into an evolution, because that's kinda nice but most players I think won't care. [*]Moved AC improvements into the base class, which let me clean up the AC evolutions a bit. So now your AC will gradually get better automatically. But most people will still probably take the AC evolution in order to dump Dex. [*]Give 2 dragon evolutions at 3rd level, just like a Warlock. That was a very good idea. It gives a little more customization early-on, without cluttering up the class table too much. [*]Weakened the white dragon's Freezing Breath evolution considerably. There was just no way to balance doing full damage plus restrained. So now it's a weaker condition, about as good as the green dragon's Toxic Breath. [*]Made Humanoid Form a little more interesting by letting you keep the more magical dragon abilities while in humanoid form. I'm keeping the weapon and armor proficiencies because I want a dragon in humanoid form to still be a viable character in terms of damage and AC, and even with Draconic Might they're still way worse than a fighter/barbarian/paladin, at all levels. [*]Increased damage on the Elemental Aura so that it's competitive with similar abilities like the barbarian's counterattack. I may have made it too strong, since it's auto-hit, unlike most similar abilities. [*]Background gives Survival instead of Stealth, at your suggestion. Survival really makes a lot more sense. I only gave them Perception and Stealth because those are the two skills that every single dragon in the MM has. But players can swap out the skills if they really want that. [/list] [/QUOTE]
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