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<blockquote data-quote="Kide" data-source="post: 7566197" data-attributes="member: 6986988"><p>No problem! I see that you are going more for the flavor than mechanical balance, so we'll see what happens. Myself, I am somewhat mechanically optimizing player, hence the feedback. The latest version of the class seemed to fix a few things, but </p><p></p><p>1. We discussed with the DM, and we'll try the spells as once per short rest slots, as well as being able to switch spells on level up rather than second evolution. If it appears too strong, we'll try and figure it out.</p><p></p><p>2. Bludgeoning Damage I did realise, but the opportunity attacks are a good point. </p><p></p><p>3. This version of ASI-Draconic Might seems more balanced and flavorful: it would be kind of weird if a dragon got less ASIs than, say, a Wizard. Rearrangement of class features seems to have cut the dead levels out, now you'll be getting something exciting for every level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>4. I see where you're coming from but the mechanical balance doesn't seem to be there. A dragon is limited to 2 (or 3) breath weapons per short rest, while a Cleric can cast numerous cantrips in that time. How about making this in-par with Agonizing Blast? For example: </p><p></p><p>Intense Breath</p><p>When you roll damage for your breath weapon, add your Charisma bonus to the roll. </p><p>This ability's damage increases by additional Cha bonus when you reach 5th level (2x Cha bonus), 11th level (3x Cha bonus), and 17th level (4x Cha bonus).</p><p></p><p>This wouldn't break the breath weapon, would still be flavorful and yet relevant in the later levels.</p><p></p><p></p><p>Anyhow, I'll try and playtest the class in other campaigns as well, as long as I'll find another DM willing to let me try it out.</p><p></p><p>Edit: An afterthought, how about if Intense Breath said: "When you roll damage for your breath weapon, used d8s instead of d6s."?</p></blockquote><p></p>
[QUOTE="Kide, post: 7566197, member: 6986988"] No problem! I see that you are going more for the flavor than mechanical balance, so we'll see what happens. Myself, I am somewhat mechanically optimizing player, hence the feedback. The latest version of the class seemed to fix a few things, but 1. We discussed with the DM, and we'll try the spells as once per short rest slots, as well as being able to switch spells on level up rather than second evolution. If it appears too strong, we'll try and figure it out. 2. Bludgeoning Damage I did realise, but the opportunity attacks are a good point. 3. This version of ASI-Draconic Might seems more balanced and flavorful: it would be kind of weird if a dragon got less ASIs than, say, a Wizard. Rearrangement of class features seems to have cut the dead levels out, now you'll be getting something exciting for every level :) 4. I see where you're coming from but the mechanical balance doesn't seem to be there. A dragon is limited to 2 (or 3) breath weapons per short rest, while a Cleric can cast numerous cantrips in that time. How about making this in-par with Agonizing Blast? For example: Intense Breath When you roll damage for your breath weapon, add your Charisma bonus to the roll. This ability's damage increases by additional Cha bonus when you reach 5th level (2x Cha bonus), 11th level (3x Cha bonus), and 17th level (4x Cha bonus). This wouldn't break the breath weapon, would still be flavorful and yet relevant in the later levels. Anyhow, I'll try and playtest the class in other campaigns as well, as long as I'll find another DM willing to let me try it out. Edit: An afterthought, how about if Intense Breath said: "When you roll damage for your breath weapon, used d8s instead of d6s."? [/QUOTE]
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