Dragon Reflections #103

TSR Inc. published Dragon #103 in November 1985.
TSR Inc. published Dragon #103 in November 1985. It is 100 pages long and has a cover price of $3.00. This issue features errata, gnomes, and the future of AD&D!

dr103.jpg

The cover, titled “Birth of the Blues,” is by Robert Pritchard. Interior artists include Larry Elmore, Bob Maurus, Roger Raupp, Tom Centola, the Marvel Bullpen, David Trampier, Ted Goff, and Joseph Pillsbury.

This month’s special attraction is “Unearthed Arcana additions and corrections.” Editor Kim Mohan notes that, though TSR spent months producing Unearthed Arcana, it took readers “only a fraction of that time” to uncover a multitude of errors. What follows are 6 pages of errata, including revisions to many key tables. The book clearly lacked adequate editing and playtesting.

In “The future of the game,” Gary Gygax describes what the planned Second Edition of AD&D will be like. The intention is to combine the Monster Manuals I and II, as well as the Fiend Folio, into a single volume with new illustrations, organisation, and layout. In a similar manner, the Player’s Handbook, Unearthed Arcana, and Oriental Adventures will also be combined, with a couple of new subclasses added (the mystic, savant, and jester). The Dungeon Masters Guide will be heavily reorganized, and Deities & Demigods (retitled Legends & Lore) will be revised to focus less on statistics and more on the worship of each god. But even as this article was published, Gygax was being sidelined within TSR and would be gone completely within a year. The Second Edition would finally be published, four years later, under the leadership of Zeb Cook.

“All about Krynn’s gnomes” finishes up Roger E. Moore’s series on the demi-humans of Dragonlance. The gnomes were originally humans serving Reorx, the divine creator. They misused their crafting skills, and so the god cursed them, reducing their stature and making them obsessed with tinkering, but unable to pursue a higher purpose. Their society is highly industrialised but also absurdly bureaucratic, with the gnomes hyper-curious yet focused on trivia. I guess the “tinker gnome” archetype, which came to dominate how the game presents the race, started in Krynn.

“A dozen domestic dogs” by Stephen Inniss presents more gaming detail on these most ancient and ubiquitous of pets. He divides them into 12 categories, based on size (Very small, Small, Medium, Large) and type (Fighter, Normal, and Runner). For example, a terrier is a very small fighter, while a greyhound is a medium runner. Otherwise, the dogs differ only slightly in movement, hit points and damage. Such articles reflect the simulationist tendency then in vogue, but it is a lot of detail for a negligible impact on the game.

“The Centaur Papers” by Stephen Inniss and Kelly Adams has an unusual history. Inniss and Adams separately submitted articles on the topic, so Mohan asked for permission to combine them into one. The result is 12 pages long and covers everything from social organisation through to personal grooming. I found it less compelling than the Moore/Greenwood articles on similar topics, but I did appreciate the information on using them as player characters.

“The Wages of Stress” is a short story by Christopher Gilbert. In a near-future society, the government punishes those who cause stress and compensates those who suffer from it. Hale Rothemon figures out how to exploit the system, but things quickly spiral out of his control. It’s an intriguing premise with strong pacing and good characterisation. Gilbert is a psychologist who published a few short stories in the 80s.

“The Role of Books” by John C. Bunnell reviews the latest in speculative fiction:
  • The Silver Crown by Joel Rosenberg is "entertaining reading."
  • The Song of Mavin Manyshaped / The Flight of Mavin Manyshaped by Sheri S. Tepper are "soundly plotted though rather brief."
  • The Secret Country by Pamela C. Dean is "great fun and just plausible enough to be thought-provoking."
  • Bridge of Birds by Barry Hughart is "an unforgettable reading experience."
  • Dragons of Spring Dawning by Margaret Weis and Tracy Hickman should "at last satisfy the old demands for something to read after the Ring books."
  • Magic in Ithkar, edited by Andre Norton and Robert Adams, fails as a shared-world anthology because the stories "do not truly mesh into a single setting."
  • The Gadget Factor by Sandy Landsman is "a fascinating tale about computer games and scientific accidents."
Finally, the ARES Section returns, presenting about a dozen pages of science-fiction and superhero gaming material. It includes four articles:
  • "Of Nobbles and Men" by Paul Vernon brings galactic ranchers to Traveller.
  • "The Saurians" by Jeffrey Bouley is a new race for Star Frontiers.
  • "Tanks Again!" by Alex Curylo presents more vehicles for Star Frontiers.
  • "The Marvel-Phile" by Jeff Grubb shares Marvel Super Heroes stats for Armadillo, Count Nefaria, and Hyperion.
And that’s a wrap! It was a rather unsatisfying issue, though I did enjoy reading about Gygax’s plans for the game. Next month, we have the Ochre Jelly, thieves, and a Marvel Super Heroes module!
 

log in or register to remove this ad

M.T. Black

M.T. Black

Of the books Bunnell reviewed, I'd say the only one that has stood the test of time is Bridge of Birds.
I loved that series as a teenager. It was only later that I found out he had reused the titles of actual classic Chinese stories as his book titles, which only makes me like them more.
 

log in or register to remove this ad

I actually really liked the Dogs and Centaurs articles. I won't say we had a lot of either actually in the game, but it was food for thought if nothing else, and Stephen Inniss was a frequent contributor of quality articles.
 



Do any of the articles relate to the cover art? Or is it just a cool picture of a dragon? (I fear I ask this in a lot of these threads...)
I'd like to give a more general answer regarding Dragon covers. I'm not aware of any covers that directly related to one specific article in the issue. I'm not saying that never happened; I just can't think of any that did. However, the covers would frequently tie in with the theme of the issue. For example, they may have Dark Sun art on the cover of an issue that had several Dark Sun themed articles, horror art on the cover of an issue that had several Ravenloft themed articles, comical art on the cover of the April issue (April issues were often dedicated to humor due to "April Fools Day".), and so forth. Much of the time, the cover art had no relation at all to the theme of the issue (if there even was an overall theme -- many issues contained a mix of totally-unrelated articles). The cover may have just been a piece of random art that the editor liked or that arrived on the editor's desk at just the right time when he was looking for a good cover.
 

I've read that some people cut up this issue to put the UA errata in their UA books. I couldn't bear to do that, my copy is still complete.
Hey, I did that! Well, sort of, anyway. The 2 pages of summarized errata were printed in the center of the magazine with blank sheets on the reverse sides since they were designed to be removed and placed in the book. All you had to do was prise up the staples, remove the sheets, and bend the staples back down. It was pretty clever.

I don't recall if I removed the actual pages or if I just photocopied them so that I could leave the originals in place, but I do know that I pasted the 2 errata sheets on the insides of the front and rear covers of my UA book since the insides of the covers were blank. I wish I still had that old copy of my UA book since I had Gary sign it at his New Infinities booth during one of the Gen Cons but, unfortunately, I sold that particular copy at the Gen Con auction years later since it was getting kind of ratty. At least I still have all my other 1e books that he signed for me that day.
 

I've read that some people cut up this issue to put the UA errata in their UA books. I couldn't bear to do that, my copy is still complete.
I definitely did, which is why my copy is long lost with the UA I recycled in the 00s (it had fallen out of the original binding within a year or so of getting it, so I punched holes in it and put it in a 3-ring binder with other house rule stuff.
 

My first experience with the concept of errata was in the 1e Player's Handbook (idol cover). Back then, demi-human characters had ability score limits. As a DM, I was checking over a character that one of my players had rolled up. I told him that the dexterity of his half-orc was too high, since the PHB said it couldn't be higher than 14. Apparently half-orcs were strong but clumsy.

He argued with me saying that the max was 17. We went round about this for a bit until we compared our copies of the PHB. Mine said 14 and his said 17. You could even see how the font of the "17" in his book was very slightly different than than the rest of font used in the book, so obviously his was a later printing. I always wondered if the 14 in my early book was just a misprint or if Gary decided that it was a bit too severe and changed it in later printings.
 

Recent & Upcoming Releases

Related Articles

Remove ads

Recent & Upcoming Releases

Remove ads

Top