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General Tabletop Discussion
D&D Older Editions
Dragon Reflections #24
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<blockquote data-quote="Paragon Lost" data-source="post: 7786577" data-attributes="member: 6966375"><p>I'd been playing slightly over a year at the time that Dragon came out. I found the cover fascinating, it nailed an Atlantis feel or Elric's Melnibone. Even a little over a year into my ttrpg playing I had issues with DnD and ADnD 1st edition, Gygax could defend its combat mechanics but they felt stilted, restrictive and didn't excite me all that much.</p><p></p><p> We'd already roamed into playing more Runequest and some Traveller at the time of that Dragon, though we were still playing DnD to be sure. A couple years later(83"-ish) when the Paladium rpg came out we mostly moved to playing that. Though it was a hot mess, it just felt more active and fun to play. You still had character classes, levels but you were rolling to hit and over come the armor of your foe who might parry, dodge or block you. It just felt more fun.</p></blockquote><p></p>
[QUOTE="Paragon Lost, post: 7786577, member: 6966375"] I'd been playing slightly over a year at the time that Dragon came out. I found the cover fascinating, it nailed an Atlantis feel or Elric's Melnibone. Even a little over a year into my ttrpg playing I had issues with DnD and ADnD 1st edition, Gygax could defend its combat mechanics but they felt stilted, restrictive and didn't excite me all that much. We'd already roamed into playing more Runequest and some Traveller at the time of that Dragon, though we were still playing DnD to be sure. A couple years later(83"-ish) when the Paladium rpg came out we mostly moved to playing that. Though it was a hot mess, it just felt more active and fun to play. You still had character classes, levels but you were rolling to hit and over come the armor of your foe who might parry, dodge or block you. It just felt more fun. [/QUOTE]
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Dragon Reflections #24
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