Dragon Reflections #49

Dragon Publishing released Dragon issue 49 in May 1981. It is 96 pages long and has a cover price of $3.00. In this issue, we have guidelines for wishes, the samurai class, and a new editor!

Drmg049_Page_01 (002).jpg

Jake Jacquet notes that he is now the Publisher of the magazine and that they have promoted Kim Mohan to Editor-in-Chief. "Publisher" is the title that TSR gave to the person in charge of the entire Dragon Publishing division, whereas the "Editor-in-Chief" actually ran Dragon magazine. Jake would still write the occasional editorial, but it was essentially Kim's magazine now and would remain so for the next five years.

This month's special attraction is a 12-page feature on the life and art of Tim Hildebrandt. He was a big deal in Fantasy fandom at the time due to his work (alongside brother Greg) on the Tolkien calendars in the late 70s. Bryce Knorr's interview is rather gushing but is interspersed with some of Hildebrandt's better pieces. Hildebrandt also gives something of a blow-by-blow account of how he paints, which this novice found informative.

This issue also includes a prominent feature on tournaments and conventions, with the most substantial part being a discussion about how to judge AD&D contests. The magazine offers several perspectives. This question came up repeatedly in the pages of Dragon, which reflects how important the competitive angle in RPGs was at the time.

In his only RPG credit, Anthony Salva presents a Samurai NPC class for D&D. This is the second time Dragon has published the Samurai, with a different implementation proposed way back in issue #3. There is the usual disclaimer attached to these "NPC" classes:

"In accordance with this magazine's policy, the Samurai is presented as a non-player character — a personality which the DM may use to provide players with variety and new challenges, but not one which the players themselves should be able to assume as a player character."

It's somewhat naive how they insisted on this point, even while telling you how many experience points are required to attain each level! The actual class is a little too similar to the Monk for my liking but has some fun color.

"Getting a world into shape" by Karl Horak proposes creating D&D worlds using polyhedral shapes rather than the usual flat or spherical shapes. It's a cute idea, and he presents a detailed discussion around how you would navigate such worlds, but it doesn't seem to add a lot to the play experience. This article was the last of Horak's three contributions to Dragon.

In "Historical names make for better games," G. Arthur Rahman presents a selection of historical names for your gaming use, drawn from such people groups as the Lombards, the Kievans, and the Merovingians. I thought these were terrific, and I've saved them for my use.

"Monster Mixing" by regular contributor, Jon Mattson, takes several D&D critters and converts them to the Chivalry & Sorcery RPG. The article includes classic monsters such as the displacer beast, the shambling mound, and the gelatinous cube.

"Best wishes" by Gary Snyder lists out ten principles for adjudicating wishes. Some may feel he nerfs wishes a bit too much, but the principles are generally well-thought-out and helpful, and earned this article a place in The Best of Dragon Volume 5. It's a shame Snyder never contributed anything else to the field of roleplaying games. Nicely complementing this article is a piece of fiction by Roger E. Moore called "Wishing Makes It So," in which a group of D&D gamers find a real-life ring of wishes. It's an excellent premise though the execution is a little plodding.

"Travel & threads for DragonQuest" by Paul Montgomery Crabaugh supplies an overland movement table for SPI's DragonQuest alongside some new clothing items. Crabaugh contributed many articles to Dragon, spanning nearly a dozen RPG systems.

Let's have a look at the regular columns. In "The Rasmussen Files," Merle Rasmussen describes several pieces of specialized ammunition for Top Secret. Meanwhile, in "Giants in the Earth," Roger E. Moore provides us with statistics for three characters from recent fantasy literature: Holger Carlsen and Hugi from "Three Hearts and Three Lions," and Ellide from "Women of the White Waste."

The "Dragon's Bestiary" has a single new monster this month, the lynx-like Nogra by Loren Kruse. In "Leomund's Tiny Hut," Len Lakofka presents us with yet another Alchemist NPC class. Dragon has published three or four alchemists by this point! And John Prados discusses the pros and cons of freelance game design in "Simulation Corner."

Bryan Beecher has another "Squad Leader Scenario," this time dealing with the fall of Budapest. Glenn Rahman tells us about the Eaters of Wisdom and the Invisible School of Thaumaturgy in "Minarian Legends." I'm growing more impressed with the creative depth of this world with every issue. "The Electric Eye" by Mark Herro shares a BASIC listing for a campaign timekeeping program. And in "Up on a Soapbox," Ed Greenwood makes a case for not explaining the game's rules to players.

"Dragon's Augury" presents four game reviews. The Hammer of Thor by Gameshop is "more interesting to read than to play." Assault on Leningrad by Simulations Games features "high-quality production and is very playable." World Campaigns, a play-by-mail game, gives you a "good deal of material and entertainment" for your money. Finally, Wohrom, an Italian game translated by International Team Games, is "beautiful" but not "worth the fifty dollars we must pay in the U.S.A."

Tim Hildebrandt painted the sumptuous cover. Interior artists include Jeff Dee, Jeff Lanners, Kenneth Rahman, Roger Raupp, Dave Trampier, Brad Parker, and J. D. Webster.

And that's it for another month! My favorite articles were "Best wishes" and "Historical names make for better games." Next issue, we have a special feature on dragons, the International Dungeon Design Contest winner, and a giant vampire frog!
 

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M.T. Black

M.T. Black





One of the things that's so great about the Hildebrandt Brothers' art is their use of light. What might look cartoony at first glance reveals an absolutely masterful understanding of light and shadow the more you look at it.

This month's special attraction is a 12-page feature on the life and art of Tim Hildebrandt. He was a big deal in Fantasy fandom at the time due to his work (alongside brother Greg) on the Tolkien calendars in the late 70s. Bryce Knorr's interview is rather gushing but is interspersed with some of Hildebrandt's better pieces. Hildebrandt also gives something of a blow-by-blow account of how he paints, which this novice found informative.

Peterson's The Elusive Shift also talks about the early debate on whether or not players should be kept in the dark regarding rules to further immersion. In a more free-form game like early D&D, I think there's some sense to it, but as things got more and more codified, the burden on the DM would've only grown and grown.

And in "Up on a Soapbox," Ed Greenwood makes a case for not explaining the game's rules to players.
 

Hussar

Legend
I remember having one of those Hildebrant calendars back in the day. Very young me loved the pictures and older me wishes that younger me had kept it. :D
 

CharlesWallace

enworld.com is a reminder of my hubris
One of the things that's so great about the Hildebrandt Brothers' art is their use of light. What might look cartoony at first glance reveals an absolutely masterful understanding of light and shadow the more you look at it.



Peterson's The Elusive Shift also talks about the early debate on whether or not players should be kept in the dark regarding rules to further immersion. In a more free-form game like early D&D, I think there's some sense to it, but as things got more and more codified, the burden on the DM would've only grown and grown.
I used to own this set of hildebrandt trading cards back in the day: The Brothers Hildebrandt Collector Cards, cards #1-15 (1994)

I also had a bunch of frazetta cards too. And though I loved frazetta more, you’re absolutely right- the Hildebrandt art was just incredible when it came to lighting. Really cool stuff- I’d long since forgotten about those cards!
 

i still see white dwarf being sold at both my flgs and big comic/music stores. Not sure why a monthly magazine still couldnt be made. I bet if you divided some of the content with magic stuff it would sell.

I sat down yesterday and watched an interview with RA Slvatore on youtube by WOTC staff. Clearly theres an audience for this stuff
 

CharlesWallace

enworld.com is a reminder of my hubris
i still see white dwarf being sold at both my flgs and big comic/music stores. Not sure why a monthly magazine still couldnt be made. I bet if you divided some of the content with magic stuff it would sell.

I sat down yesterday and watched an interview with RA Slvatore on youtube by WOTC staff. Clearly theres an audience for this stuff
I'm not knowledgeable in the space, but I wonder- maybe printing and paper and shipping and stuff all got too expensive compared to how cheap it is to throw something on youtube or into dragon+?

But man, I sure love the arcadia PDFs MCDM's been putting out. Much more interesting than the dragon+ content.
 

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