Dragon Reflections #99

This issue features magic treasure, city life, and the ecology of the will-o'-wisp!
Dragon Publishing released Dragon #99 in July 1985. It is 100 pages long and has a cover price of $3.00. This issue features magic treasure, city life, and the ecology of the will-o'-wisp!

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The cover is by Clyde Duensing III and shows an adventurer stumbling upon what might be a lich. So far as I can see, it was Duensing's only cover for Dragon, though he did some other illustrations for TSR. Interior artists include Stephan Peregrine, Roger Raupp, Jim Holloway, Larry Elmore, Timothy Truman, Jeff Easley, Joseph Pillsbury, Dave Trampier, and the Marvel Bullpen.

This month's special attraction is "Treasure Trove II," and is a follow-up to the excellent feature in Dragon #91. I found the items a tad more pedestrian this time and somewhat verbose, although I did like Ed Greenwood's catstaff. The article is accompanied by "A sharp system for swords" by Pete Mohney, which expands upon the magic sword generation tables in the Dungeon Master's Guide. It was the last of three articles Mohney wrote for Dragon.

"The neutral point of view" by Stephen Inniss claims that AD&D's rules heavily emphasise good and evil alignments while leaving the neutral alignments poorly supported. The article suggests expanding existing mechanics—such as turning and cleric spells—to give neutral alignments equal weight, thereby improving game balance. I was a little disappointed, as the title led me to expect a discussion on the philosophy and roleplaying of neutrality. Inniss published many articles with Dragon, often with an emphasis on mechanics and simulation.

"Tables and tables of troops" by James Yates argues that the AD&D rules for fighter followers are too narrow, producing nearly identical forces, and proposes a new system that accounts for terrain, lordly character, alignment, level, charisma, and race. The idea is good, though the troop tables are just different assortments of light, medium, and heavy infantry and cavalry. I wish there had been more colour for each option - perhaps the desert cavalry wear sun-bleached leather jerkins and colourful veils, for example. This article was Yates's only publication.

"The ecology of the Will-o-Wisp" by Nigel D. Findley is a grim tale of doomed adventurers who stumble upon an ancient elven manuscript revealing the true nature of will-o-wisps. The article recounts how these deadly marsh lights evolved from boggarts, reproduce in triads, wield telepathy and electrical power, and lure prey with false treasure. It is well-written and imaginative, and a worthy addition to this strong series. Findley was a talented and prolific RPG author, taken from us too young.

"That's life in the big city" by Kevin Anderson and Kristine Thompson offers Dungeon Masters practical guidance for designing believable medieval towns, emphasising population, geography, fortifications, and the gritty realities of urban life. The article grounds its advice in historical examples, highlighting valuable details such as the gatekeeper's quiet authority and the unique dangers that emerge in city streets after dark. Thompson published nothing else for RPGs, but I'm not sure if Anderson is the same author who later wrote for Savage Worlds.

"History of a game that failed" by David F. Godwin opens with the overpowered Lord Arrogo versus a hapless red dragon to illustrate how careless distribution of magic items can wreck a campaign climax. Drawing on his own early mistakes, Godwin offers hard-earned advice: fudge dice when needed, tailor modules, be stingy with magic, and always remember that the DM runs the game. There are some good tips, along with others I don't care for. However, I always enjoy articles that take the perspective of "here's what didn't work." It is one of two pieces that Godwin published with Dragon.

"Authentic agencies, part III" by Merle and Jackie Rasmussen concludes their series on real-life espionage organisations for use in the Top Secret game. This time, the focus is on Communist intelligence groups such as the KGB, GRU, and CCI. It's an excellent series for those running an authentic Cold War–era spy campaign.

"Dennim and the Golem" by Robert S. Babcock follows a clever thief whose search for treasure in a mountain cave leads to a fateful encounter with a mysterious metal guardian. It's a solid tale with a vivid protagonist and a nice twist, although held back by stock villains and excessive exposition. It appears to be Babcock's only story.

There is a single game review. Gems for Death by The Companions is a richly detailed, system-neutral adventure module that builds tension through layered scenes, realistic NPCs, fiendish traps, and a dynamic villain timeline. Reviewer Arlan P. Walker concludes, "This one's very good, folks. Don't miss it."

John C. Bunnell returns with a round-up of all the latest speculative fiction:
  • Crewel Lye by Piers Anthony is a pun-filled Xanth adventure that's "guaranteed to entertain."
  • Stormwarden by Janny Wurts is a weather-magic fantasy with vivid characters and tangled plotting that is "a near miss that's nonetheless worth reading."
  • Witchdame by Kathleen Sky is a tale of sorcery, politics, and destiny that's "a bit better than average for an alternate-England novel."
  • Enchanters' End Game by David Eddings is the epic conclusion to the Belgariad, which is "likely to find itself shelved somewhere between Tolkien and Donaldson as one of the standard sequences in the field."
  • Talking to Dragons by Patricia C. Wrede is a witty fantasy quest full of humorous characters and situations, and is "cheerful, exuberant fun."
  • The Magic Cup by Andrew M. Greeley is a Grail-like Irish quest that is "intensely believable and absorbing reading."
Finally, ARES presents about a dozen pages of science fiction and superhero material:
  • "Tanks a Lot" by Alex Curylo introduces vehicle combat to Star Frontiers.
  • "Psybots and Battle Mechs" by Michael Breault previews Proton Fire, a robot-based RPG that was never released.
  • "The Marvel-Phile" by Jeff Grubb shares stats for various Soviet-aligned heroes, such as Vanguard.
  • "Danger on a Budget" by Bruce Humphrey suggests some nasty surprises lurking in the ruins of Gamma World.
And that's a wrap! It was a solid issue, with my favourite article being Findlay's ecology. Next month, we have the landmark issue #100!
 

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M.T. Black

M.T. Black


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I knew David Eddings is problematic . . . and Piers Anthony as well . . . what happened with (Stephen?) Donaldson?
I think Donaldson is like Piers Anthony where it's just the content of his work. I know I never got past partway through the first book because I just couldn't but for either of them I wouldn't tell someone what they can and can't read.

I didn't realize Eddings' child abuse thing was before he even got big.

EDIT: And yeah, he paid his debt to society from a legal perspective. Whether that's enough for you is your own decision.
 

I knew David Eddings is problematic . . . and Piers Anthony as well . . . what happened with (Stephen?) Donaldson?

While I've never heard anything bad about Stephen R. Donaldson himself, the rape scene in Lord Foul's Bane is much less palatable to modern readers than it was in 1977. I certainly can't imagine a reviewer today holding up Donaldson alongside Tolkien.

As for Crewel Lye, it includes a scene where hero Jordan the Barbarian and his girlfriend, Threnody, get body-swapped by a magical effect. And Threnody-in-Jordan's-body is amazed at how overwhelming the male sex drive is and how difficult it must be for Jordan to control himself around her. Even as a hormonal teenager reading that, I was thinking, "uh, no, that's not how it is..." And I stopped reading Anthony not long after.

Did you know the Xanth series is still going, by the way? Anthony published book #48 this past spring.
 

"The neutral point of view" by Stephen Inniss claims that AD&D's rules heavily emphasise good and evil alignments while leaving the neutral alignments poorly supported. The article suggests expanding existing mechanics—such as turning and cleric spells—to give neutral alignments equal weight, thereby improving game balance. I was a little disappointed, as the title led me to expect a discussion on the philosophy and roleplaying of neutrality. Inniss published many articles with Dragon, often with an emphasis on mechanics and simulation.
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D&D has always had a hard time with neutrality, even more than with evil.

Is someone just looking out for themselves evil? Sometimes, that's what the suggestion has been. Other times, that's neutral. And still other times, there's the (somewhat bizarre, IMO) idea that every sentient being has taken sides in a cosmic conflict that boils down to "uh, read some Moorcock; I'm not going to be able to explain it particularly well."

Until Planescape and Concordant Opposition (a true Gygaxian "let me break out my thesaurus" name) being remade as the Outlands, I honestly don't think any two people at TSR agreed how neutrality was supposed to work.
 
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I loved Piers Anthony in my teens and I've been picking up a few of his earlier works when I come across them in used bookstores. The quality is irregular but a few are worth rereading as creative pulp. I think even teenage me got sick of Xanth after book number 6 or 7.

Fun fact, Anthony would write about anything and everything that came through his head--Prostho Plus stands out as an example of fiction-as-therapy:

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I think most of us can agree that Piers needs therapy.
I used to say there was a line of, uh, "prurience" in SF/F: on one end was Isaac Asimov, then it went for a ways to the middle, and then it continued on further to Piers Anthony, then Jack Chalker, and then John Norman at the opposite end from Asimov.

Of course, Asimov was a lecher, but he kept it out of his books. I guess for camouflage.
 

I read Anthony pretty heavily in high school (mid to late 80's) and even a little into college. The pun based humor was amusing enough to high school me, but it's hard for something like that to stay meaningful as time goes on. I didn't know he was still writing.

I loved Edding's Belgariad and Mallorean. His other stuff I found bland. I wasn't aware of his issues until after he had passed away.

At the time, it took me a few tries to get through Donaldson's 'Lord Foul's Bane'. For me at that time, the writing seemed too dense. I did like the thematic idea that person afflicted with leprosy could find himself in a world where healing was possible, but he didn't dare to accept it. I could never get into anything else he wrote and I found the last Chronicles to be quite poor.
 


This is a weird one. My interpretation of it is he got an invite to a fancy party to rob a nobles crypt. He is way to clean and well dressed to be dungeon delving and all he has for weapons is a small knife. He is prying the jewels off and now has to face a wight. I dont think a Lich would chose to hang out in a sarcophagus.

That said the undead thing has a glowing hand so yeah maybe it is a Lich?
Perhaps a deathlock?
 

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