Wraith Form said:
It was Vigor. Fast healing every round, as a constant aura left "on" for hours at a time until 1/2 hit points are reached, is kinda powerful.
Wraith Form said:
Energy Shield too seems kinda overwhelming, where the opponent takes 2 points of damage (in the case of my player, with a copper dragon, acidic damage) for each successful (natural or non-reach melee) attack "against you or your ally". After a few rounds of good hits, my NPCs were starting to get kinda roughed up, especially when they're low-HD critters.
Really? I must have been doing something wrong then. The Vigor aura is healing 1 point for every +1 bonus to the Draconic Aura. At third level that means...1 hit point per round healed back. Draconic Aura only improves every 5 levels. Either our DM had some fantastic luck rolling damage, or was cheating like mad, or you had some really rotten luck if you found it to be that powerful. Sure, it'll stablize anyone that's dropped into negatives, and once combat is over it means the party is back up to half health in a short period of time, but during combat? It always played out as "handy", rather than "awesome".
Energy shield... I liked it. "Spite" damage. Thing is, if that aura is up and running, it means the Toghness (Damage Resistance), Power (bonus melee damage), Resistance (Energy DR for whatever type of energy the DS is based on) or the Swiftness (bonus to speed) auras aren't being run. Only way to be able to project 2 auras (that I know of) is Double Draconic Aura, which is a Draconic feat. Which means you need to qualify for dragon feats somehow, in addition to being level 12. I'm not sure if the "dragonblood" subtype is good enough or not.
That Energy Shield was a great help when the DM tossed us up against some really high AC critters that we had no way of being able to hit otherwise. In a lot of cases, it's utility is fairly limited. Where it starts coming into it's own is against lower HD stuff, and crowds.
Like Patrick O'Duffy said, it's a simple class that lets the player feel effective. 2 of the people in the group were a lot more into the rules than I ever was, and one of 'em went for being a Dwarven Artificer, and the other was a... Warlock? Something like that. The DS let me feel like my character actually still mattered in combat, as well as being useful outside of combat. And I didn't have to waste a lot of time trying to game the system.
But yeah, if the player (for whatever reason) wasn't playing with the restrictions that the auras have (only 1 at a time, healing only after half the hit points are gone, and not able to go over half), then I can see how it might be a problem.
Although in that case, it just strikes me as the equivalent of having an infinite stream of Cure Light Wounds potions, which (while somewhat bothersome) still shouldn't be too hard to overcome.
If the class is pulled away from its Dragon links, then it's nerfing some of its potential, unless additional feats are offered up. The Double Draconic Aura feat wouldn't really apply, and depending on how the breath weapon was set up, the Metabreath feats might not apply either. Those points might be a bonus or negative depending on your perspective.