It's the first all 3.5 issue.
A History of War by Dean Poisso. "A look at the evolution of weapons and tactics with an eye toward the D&D rules, with plenty of ideas for your campaign or your character."
The Art of D&D by Dean Poisso. "If you would conquer, you must know your enemy better than he knows himself. Applying the principles of Sun Tzu's classic
The Art of War to D&D combats."
Beasts of War by Andy Collins. "Living engines of destruction, these fearsome creatures work with armies, crushing those who oppose them."
War Spells by Sean Reynolds. "Devastating spells that can clear an entire battlefield, these spells of war were designed with large battles in mind."
Campaign Components: Incursion by James Wyatt. "Incursion brings the githyanki invasion. They've declared war on your game world and seek nothing less than total domination. Astral ships and red dragons cloud the sky to rain spells and fire upon the world while armies of githyaniki[sic...but I like it better] flood through magic gates killing every creature they encounter. Learn everything you need to know to run an interplanar invasion and put the fate of the world in your players' hands."
(This ties into Dungeon #100, which has a high level adventure against the Lich Queen in her city, and Polyhedron #159, which has a mini game called "Knights of the Lich Queen" where you "Assume the role of an evil githyanki invader" and invade the material world.)
The Ecology of the Hobgoblin
15 Ways to Speed Up Combat
A how to guide for creating martial arts styles.