D&D 5E Dragon Thrones: D&D Game of Thrones?


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War of ascension between 10 rival houses sounds pretty GoT to me!
GoT was basically 2 houses (and a few houseless contenders) and the others lurked at the edge and wanted to get an advantage out of this conflict. This setup here sounds like a 10 house battle royale without the diplomacy and intrigue between houses.
Also I have the gut feeling that there won't be minor houses (like the Frey) and just the 10 big ones.
 


GoT was basically 2 houses (and a few houseless contenders) and the others lurked at the edge and wanted to get an advantage out of this conflict. This setup here sounds like a 10 house battle royale without the diplomacy and intrigue between houses.
Also I have the gut feeling that there won't be minor houses (like the Frey) and just the 10 big ones.
TBF (at least in the books) there are the Lanisters, the Tyrells, the Baratheons, the Martells, and two factions of Targarian all playing the title game of thrones... the Starks, and the (Iron island main family) are involved but not really playing... there are then 3-4 minor houses involved for each of those and that is before what ever little finger is doing. You might count little finger, danny and aegon as individuals but that only cuts my 'two factions of targarian' out
 

GoT was basically 2 houses (and a few houseless contenders) and the others lurked at the edge and wanted to get an advantage out of this conflict.
A bit more than that--you had the Lannisters and two flavors of Baratheons in a three-way brawl for the crown, plus the Starks trying to break away and form their own kingdom, the Tyrells trying to attach themselves to whoever looked like winning at any given moment, the other Houses joining the fray on one side or another, and House Targaryen rolling toward the whole mess like a boulder gathering speed.

Still, your point is well taken: GoT was not a simple clash of all against all, it was a tangled web of alliances both personal and political, where each House had its own goals and only a few of them were actually trying to seize the Iron Throne for themselves. "Dragon Thrones" clearly draws inspiration from GoT, but the setting appears much less complex (which is probably a good thing for an RPG setting, imagine trying to bring new players up to speed on the politics of Westeros!). It also looks like a substantially higher-magic world than Westeros.
 

imagine trying to bring new players up to speed on the politics of Westeros!). It also looks like a substantially higher-magic world than Westeros.
if you spend a month of 40hour work weeks (8hrs a day) watching 3 or 4 you tubers explain the plot and all the intermixed themes and history, you ALSO outside of that read all the books, including the duncan egg and the world of book, YOU will most likely STILL not fully understand and remember it... (You will also be super pissed at HBO for it's ending, and Martian for not having the next book out)

it (like FOrgotten Realms, and maybe greyhawk and/or planescape) has too much for a passing fan or new initate to the world to full grasp the intricate parts.
 

It looks and sounds good, but I already see a sense of trying to shoehorn your campaign into someone else's story, rather than just presenting a setting in which you can tell your own story.

When you think about it, is this the sort of campaign or setting you play in more than once?
 
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Game of Thrones is a superhit because it is not only the classic plot of palace intrigue. The actions by the characters are closer to a historical novel than the stereotiped fantasy videogames, and the story shows us, teachs us, how the fight for the power by the elites behind of the curtains. The reader may become a little wiser after end the story, and today that is a true merit.

Everybody can writte stories about a girl who reincarnate within a otome videogame or romances with vampires and other supernatural creatures, but to create a story as GoT is a true challenge. How many authors have tried to follow the same path than G.R.R Martin? And even if this is possible, it is not easy to be imitated by DMs, not even professionals in game-live shows. And in the tabletop is harder, because the DM can't know the future actions by the PCs. Maybe the plot is destroyed by fault of the classic stupid fight in the tavern and then the group isn't wellcome in that city never more.

And sometimes DM borrow characters and faction from other franchises, and not only comics, videogames and movies, but also other TTRPGs (Fading Suns, Legend of the Five Rings, Changeling: the Dreaming...).
 

Game of Thrones is a superhit because it is not only the classic plot of palace intrigue. The actions by the characters are closer to a historical novel than the stereotiped fantasy videogames, and the story shows us, teachs us, how the fight for the power by the elites behind of the curtains. The reader may become a little wiser after end the story, and today that is a true merit.

Everybody can writte stories about a girl who reincarnate within a otome videogame or romances with vampires and other supernatural creatures, but to create a story as GoT is a true challenge. How many authors have tried to follow the same path than G.R.R Martin? And even if this is possible, it is not easy to be imitated by DMs, not even professionals in game-live shows. And in the tabletop is harder, because the DM can't know the future actions by the PCs. Maybe the plot is destroyed by fault of the classic stupid fight in the tavern and then the group isn't wellcome in that city never more.

And sometimes DM borrow characters and faction from other franchises, and not only comics, videogames and movies, but also other TTRPGs (Fading Suns, Legend of the Five Rings, Changeling: the Dreaming...).
Thats why, sadly, most RPGs don't even try.
Which RPG even had most of their noble families be all more or less connected through some marriages instead of nobles being small, insular families in their territory/country with no connections to anyone else?
 

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