KnowTheToe said:I personally want to see articles focusing on running/playing in a big city, NPC developement, developing mystery. All of these have important aspect in both mechanics and setting and I believe it is information not covered in the core rules or many expansions. There have been many threads looking for similar information.
I will probably renew Dragon and not Dungeon. I usually don't have time to read both and Dragon easily fits my reading schedule of 10 minutes here, another 5 minutes there.
One of the great strengths of "crunch" is that it's concrete and specific. You immediately know how to use it. I'd love to see more "fluff" tht wasn't just a good read, but had enough good concrete examples to use immediately. (The Knight and Swashbuckler articles approach this level of usability.)I'll be the first to admit that, according to most rpg-related internet "polls" I've seen, I'm clearly in the minority of gamers, because I don't feel that "crunchier = better." I vastly prefer reading about how to accomplish something in terms of the game itself, rather than getting caught up in the minutiae of details, like magic items or Prestige Classes, that I most likely will never use.