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Dragonbane Post-Mortem
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<blockquote data-quote="Retreater" data-source="post: 9517044" data-attributes="member: 42040"><p>I'll try to give a few pointers, but please keep in mind that I know almost nothing about Greyhawk and since we didn't have spellcasters in the party, I'm not an expert with the magic system in Dragonbane.</p><p></p><p>First, I'd start with the obvious game terms, making sure you translate them from D&D to Dragonbane. For example, change your ranges from feet to meters. Spell durations of several minutes should probably be converted to a stretch (15 minutes); spell durations of 8 hours should become a shift (6 hours). </p><p></p><p>Second, spell schools don't usually matter much in D&D, but in Dragonbane they limit who can cast them and what skill is used to do the casting - so it's very important. Looking at the Mordenkainen and Tenser's spells in 5e, they are dividided between abjuration, conjuration, and evocation - which don't have analogs in Dragonbane. I'd be tempted to put abjuration in the general magic category with the other protection magic, evocation in elementalism. The conjuration spells, I think I would create a new category and add a few other conjuration favorites from D&D to "round out" the spell list.</p><p></p><p>Another consideration is that the fuel for spellcasting in Dragonbane is Willpower Points. It is not on a daily Vancian limit, and Willpower Points can be recharged far easier than spell slots in D&D. Spells like Mordenkainen's Magnificent Mansion and Tenser's Floating Disc trivialize important elements of the Dragonbane gameplay loop (camping and encumbrance, respectively). Thus, I'd consider additional costs to limit their use, such as sacrificing gold or other supplies to cast them. Without such limitations, I'd be concerned that these spells could be cast and Willpower Points regained simply with a 15 minute rest.</p><p></p><p>There are Ranks (Spell Levels). I think in Dragonbane, they go up to 5th rank as the highest. I'd probably put 7th level spells (like Magnificent Mansion) in 5th rank. Faithful Hound (4th level) could probably be 3rd rank. I think you could assign the Ranks appropriately.</p><p></p><p>That's most of the advice I have.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9517044, member: 42040"] I'll try to give a few pointers, but please keep in mind that I know almost nothing about Greyhawk and since we didn't have spellcasters in the party, I'm not an expert with the magic system in Dragonbane. First, I'd start with the obvious game terms, making sure you translate them from D&D to Dragonbane. For example, change your ranges from feet to meters. Spell durations of several minutes should probably be converted to a stretch (15 minutes); spell durations of 8 hours should become a shift (6 hours). Second, spell schools don't usually matter much in D&D, but in Dragonbane they limit who can cast them and what skill is used to do the casting - so it's very important. Looking at the Mordenkainen and Tenser's spells in 5e, they are dividided between abjuration, conjuration, and evocation - which don't have analogs in Dragonbane. I'd be tempted to put abjuration in the general magic category with the other protection magic, evocation in elementalism. The conjuration spells, I think I would create a new category and add a few other conjuration favorites from D&D to "round out" the spell list. Another consideration is that the fuel for spellcasting in Dragonbane is Willpower Points. It is not on a daily Vancian limit, and Willpower Points can be recharged far easier than spell slots in D&D. Spells like Mordenkainen's Magnificent Mansion and Tenser's Floating Disc trivialize important elements of the Dragonbane gameplay loop (camping and encumbrance, respectively). Thus, I'd consider additional costs to limit their use, such as sacrificing gold or other supplies to cast them. Without such limitations, I'd be concerned that these spells could be cast and Willpower Points regained simply with a 15 minute rest. There are Ranks (Spell Levels). I think in Dragonbane, they go up to 5th rank as the highest. I'd probably put 7th level spells (like Magnificent Mansion) in 5th rank. Faithful Hound (4th level) could probably be 3rd rank. I think you could assign the Ranks appropriately. That's most of the advice I have. [/QUOTE]
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