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<blockquote data-quote="dbm" data-source="post: 9540283" data-attributes="member: 8014"><p>I have another suggestion for you Retreater, through unfortunately it’s probably impossible to implement. A peer to 4E D&D is WFRP 3e. It wasn’t massively popular at the time, but it’s my personal favourite of the lineage that goes WFRP > Star Wars > Genesis.</p><p></p><p>The reason it comes to mind is that it was also used cards but it has a cool-down mechanism rather than the AEDU mechanism that D&D 4E used. It would give you a system where the players have lots of options but the complexity is well managed using the physical components.</p><p></p><p>I have all of it in a box in deep storage for future play opportunities, but getting it now would mean searching on the secondary market.</p><p></p><p>It had some really cool innovations that I still don’t see elsewhere - like there was a character sheet for the party which captured group dynamics. It was a really interesting way of sharing abilities and had some built in benefits based on the cohesion (or otherwise) of the party. </p><p></p><p>Like D&D 4E, the stalwarts found it a step too far from earlier editions but seen as a game in its own right it was a great and pretty unique system.</p></blockquote><p></p>
[QUOTE="dbm, post: 9540283, member: 8014"] I have another suggestion for you Retreater, through unfortunately it’s probably impossible to implement. A peer to 4E D&D is WFRP 3e. It wasn’t massively popular at the time, but it’s my personal favourite of the lineage that goes WFRP > Star Wars > Genesis. The reason it comes to mind is that it was also used cards but it has a cool-down mechanism rather than the AEDU mechanism that D&D 4E used. It would give you a system where the players have lots of options but the complexity is well managed using the physical components. I have all of it in a box in deep storage for future play opportunities, but getting it now would mean searching on the secondary market. It had some really cool innovations that I still don’t see elsewhere - like there was a character sheet for the party which captured group dynamics. It was a really interesting way of sharing abilities and had some built in benefits based on the cohesion (or otherwise) of the party. Like D&D 4E, the stalwarts found it a step too far from earlier editions but seen as a game in its own right it was a great and pretty unique system. [/QUOTE]
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