Our group is looking to expand the races for our D&D Next sessions. I have two players, one interested in trying a Dragonborn, another a Tiefling. Since 4e is the only source for those races (as playable races), what racial abilities would you give them? Where would you put the stat bonus?
Looking for thoughts and suggestions. Thanks.
Some ideas we have tossed around:
Dragonborn have a breath weapon 2x a day similar to Burning Hands.
Dragonborn get an additional HD above their level for self-healing each day.
Tielfing keeps the Infernal Wrath power which grants combat advantage against an enemy that hits you and does a bit of bonus damage on whatever attack you use 2x a day.
As for stats, since its only a playtest, I was thinking of letting the player choose to add a +1 to either of the two stats that they got their bonus in for 4th.
Also, they keep any other senses (such as low light) if the race had them.
These ideas have been extrapolated from the existing characters while attempting to keep the power level the same.
Looking for thoughts and suggestions. Thanks.
Some ideas we have tossed around:
Dragonborn have a breath weapon 2x a day similar to Burning Hands.
Dragonborn get an additional HD above their level for self-healing each day.
Tielfing keeps the Infernal Wrath power which grants combat advantage against an enemy that hits you and does a bit of bonus damage on whatever attack you use 2x a day.
As for stats, since its only a playtest, I was thinking of letting the player choose to add a +1 to either of the two stats that they got their bonus in for 4th.
Also, they keep any other senses (such as low light) if the race had them.
These ideas have been extrapolated from the existing characters while attempting to keep the power level the same.