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<blockquote data-quote="CleverNickName" data-source="post: 4151975" data-attributes="member: 50987"><p>Agreed. So I feel I should clarify...</p><p></p><p>For the record, I think the dragonborn (and tieflings also) are colorful additions to the game. The cruchy bits that we have seen so far appear to be balanced and interesting. I can't really say whether they are "good" or "bad" since I haven't had a chance to fully experience them, as keterys said. But I <em>can</em> say that they aren't a good fit for my game world...the flavor is all wrong for us. My world doesn't have talking reptiles or acid-spitting superheroes in it, and I shouldn't feel compelled to shoehorn them in simply because the handbook makes them available.</p><p></p><p>I am sure that some of my players will disagree. There were complaints from two of my players when I tossed half-orcs out of my current 3.5E campaign, after all. </p><p></p><p>But these complaints were rather short-lived. Once the party was rolled up and heading off on their first big adventure, nobody noticed that half-orcs were missing. I think it will work out the same way for my hypothetical 4E game as well...unless dragonborn and tieflings are somehow mandatory for game balance in 4E (which I sincerely doubt).</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 4151975, member: 50987"] Agreed. So I feel I should clarify... For the record, I think the dragonborn (and tieflings also) are colorful additions to the game. The cruchy bits that we have seen so far appear to be balanced and interesting. I can't really say whether they are "good" or "bad" since I haven't had a chance to fully experience them, as keterys said. But I [I]can[/I] say that they aren't a good fit for my game world...the flavor is all wrong for us. My world doesn't have talking reptiles or acid-spitting superheroes in it, and I shouldn't feel compelled to shoehorn them in simply because the handbook makes them available. I am sure that some of my players will disagree. There were complaints from two of my players when I tossed half-orcs out of my current 3.5E campaign, after all. But these complaints were rather short-lived. Once the party was rolled up and heading off on their first big adventure, nobody noticed that half-orcs were missing. I think it will work out the same way for my hypothetical 4E game as well...unless dragonborn and tieflings are somehow mandatory for game balance in 4E (which I sincerely doubt). [/QUOTE]
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