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<blockquote data-quote="EzekielRaiden" data-source="post: 6688160" data-attributes="member: 6790260"><p>In response to the question, I'll return a different question:</p><p></p><p><em>Is there a cool story you can tell as a result of answering this question?</em></p><p></p><p>Not all of the potential cool stories result from answering 'yes.' If the romantic partners can't, but truly wish to, then perhaps they will want to seek out magical assistance, or will be interested in adoption--both of which could be very interesting stories (setting up the possibility of at least one PC settling down). Perhaps they <em>like</em> the fact that they don't have to worry about an unexpected surprise coming along; maybe this has secondary considerations for the world in which the game is set, e.g. some cultures see cross-species relationships as "not cheating" or even "not really a relationship" specifically because they're convenient and largely risk-free (no kids to make lives and successions messy, reduced risk of STDs, what-have-you).</p><p></p><p>On the other hand, there are all sorts of challenges that could be faced by an interspecies pregnancy. Will the child be healthy? Does it need intervention at some point in order to survive to birth/hatching? How do the other people in their community--human and dragonborn both--feel about the pregnancy? What about their families (or the equivalent, if 'family' is not a meaningful concept in their culture<s>)? Is this a relatively normal event, or is it something never seen before? Does the child exhibit a blend of characteristics, e.g. softer skin with a fine tracery of scales or hair in addition to cheek-frills, or is it a binary "the child is either pure human or pure dragonborn," or something else entirely?</s></p><p><s></s></p><p><s>All of these concepts--whether you answer yes or no--are interesting developments of your world.</s></p><p><s></s></p><p><s>However...you probably want my opinion, the option I'd take. My knee-jerk reaction is "yes" simply because I like the "yes, and..." or "yes, but..." style of backstory creation. My second-thoughts reaction is more or less the above: "maybe; sell me on what you think" (being said to the players). I've said before and almost surely will say again, it is a bad idea (to the point of me not being sure it's ever a <em>good</em> idea) to quash things that get a player enthusiastic and excited. If they're excited to tell a story about forbidden love and being responsible for your choices, awesome--how do we go about that? If they're excited about having a deep connection with another sentient being without having it mucked up by family (the old or the potential-new), society, law, or whatever else--how do we go about that? That's where the answer really lies.</s></p><p><s></s></p><p><s>So...I guess I'd summarize my answer as "Yes, if the player sells me on it, or no, if they un-sell me on it." And if the player has no specific preference either way, and just want to see what I come up with? Probably yes. I feel that has the greater number of open-ended, drama-creating questions that can be answered through play.</s></p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6688160, member: 6790260"] In response to the question, I'll return a different question: [I]Is there a cool story you can tell as a result of answering this question?[/I] Not all of the potential cool stories result from answering 'yes.' If the romantic partners can't, but truly wish to, then perhaps they will want to seek out magical assistance, or will be interested in adoption--both of which could be very interesting stories (setting up the possibility of at least one PC settling down). Perhaps they [I]like[/I] the fact that they don't have to worry about an unexpected surprise coming along; maybe this has secondary considerations for the world in which the game is set, e.g. some cultures see cross-species relationships as "not cheating" or even "not really a relationship" specifically because they're convenient and largely risk-free (no kids to make lives and successions messy, reduced risk of STDs, what-have-you). On the other hand, there are all sorts of challenges that could be faced by an interspecies pregnancy. Will the child be healthy? Does it need intervention at some point in order to survive to birth/hatching? How do the other people in their community--human and dragonborn both--feel about the pregnancy? What about their families (or the equivalent, if 'family' is not a meaningful concept in their culture[s])? Is this a relatively normal event, or is it something never seen before? Does the child exhibit a blend of characteristics, e.g. softer skin with a fine tracery of scales or hair in addition to cheek-frills, or is it a binary "the child is either pure human or pure dragonborn," or something else entirely? All of these concepts--whether you answer yes or no--are interesting developments of your world. However...you probably want my opinion, the option I'd take. My knee-jerk reaction is "yes" simply because I like the "yes, and..." or "yes, but..." style of backstory creation. My second-thoughts reaction is more or less the above: "maybe; sell me on what you think" (being said to the players). I've said before and almost surely will say again, it is a bad idea (to the point of me not being sure it's ever a [I]good[/I] idea) to quash things that get a player enthusiastic and excited. If they're excited to tell a story about forbidden love and being responsible for your choices, awesome--how do we go about that? If they're excited about having a deep connection with another sentient being without having it mucked up by family (the old or the potential-new), society, law, or whatever else--how do we go about that? That's where the answer really lies. So...I guess I'd summarize my answer as "Yes, if the player sells me on it, or no, if they un-sell me on it." And if the player has no specific preference either way, and just want to see what I come up with? Probably yes. I feel that has the greater number of open-ended, drama-creating questions that can be answered through play.[/s] [/QUOTE]
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