Dragonborn/Tiefling- which campaign setting?

Li Shenron said:
FR will probably just have them spring out of the spellplague.

Every major setting, including 3rd party settings that wants to update to 4e, needs to allocate a space for them in the same way that it was before with half-orcs and monks for instance.

<<scratches head>> Monks and Half-Orcs have been around since 1st edition. :confused:

What I had to make room for was Dwarven Wizards and such. But when I kicked off my 3e FR campaign I used the whole changing of the guard with Mystra "New Goddess of Magic so New Rules of Magic".

It seems Mystra dying is comes with every edition change nowadays...
 

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hero4hire said:
<<scratches head>> Monks and Half-Orcs have been around since 1st edition. :confused:

What I had to make room for was Dwarven Wizards and such. But when I kicked off my 3e FR campaign I used the whole changing of the guard with Mystra "New Goddess of Magic so New Rules of Magic".

It seems Mystra dying is comes with every edition change nowadays...

They weren't in 2nd Edition core, so if you were like me and started with 2nd ed, you would have to work your head around them suddenly appearing.
 

OakwoodDM said:
They weren't in 2nd Edition core, so if you were like me and started with 2nd ed, you would have to work your head around them suddenly appearing.

Yes imagine my annoyance when they suddenly disappeared...

I remember they tried to reinsert Monks as a Kit. Not so great.

The complete Book of Humanoids gave us rules for Half-Orcs back.
 

broghammerj said:
Najo, I am going to pick on you a bit. Not for the sake of personal attack, but just for a point of discussion. Did you specifically ban them? All the gnome haters have come out and said they never use them which is fine. I just want to know if I sat down at your game table and said I want to play a gnome, would you let me?

I am going to guess the answer would be yes, I could play a gnome. Why? Gnomes despite their uncommon use fit into most fantasy tropes. I have a feeling that many DMs don't like the idea of a demon or dragon related creature running around as PCs. That would be something you have to ban. Banning is a lot different than saying they don't exist in my game because no one uses them.

I don't consider this picking on me, you are asking a fine question.

If the campaign setting I was running or creating had gnomes in it (like lets say ebberon) I would allow you to play one. An exception would be if the gnomes were only antagonists like the orcs in LOTR for example (say they were totally evil gnomes or something, cursed or corrupted). if a concept for a non-evil could be convincing then I would let you play that even.

But if the gnome was not in the world I created or was running (like in Dark Sun) and its presence would hurt the feel of the campaign because its sterotype doesn't fit the feel of the setting, I would not allow it.

Gnomes are a specific idea that only fit in games that allow for them, for example:

A world that has a joyful, mountain or underearth dwelling race that is fey like (i.e. the original folklore behind dwarves).

A world with tinkers and their psuedo-science contraptions.

A world rife with illusionary magic and fey like glamours that needs a hidden and secretive race that embraces these things.​

These feelings go contray to the grittier, dark style or sword and sorcery style of fantasy I prefer. Gnomes open the door for a level of comedy and goofiness that often doesn't fit in my campaigns. Even when they are played serious, they embody those elements above and those things often don't fit in the campaigns I have ran.

Now, I don't think gnomes don't have a place in fantasy. But most of their roles are filled by dwarves (underground dwellers), elves (fey glamour), halflings (tinkers types and small folk).

Likewise, the are not found in LOTRs. Which is why they don't fit as naturally with the other races. Imagine a army of gnomes waddling up to the battleline, ready to fight Sauron's minions. Imagine a party of gnomes ambushing the orcs at weathertop and scurring off with Frodo. Its pretty silly.

Bottomline: I think the GM decides what is in the campaign they are running and then the players pick from those options. If the players have good ideas that can add to the campaign, then GM can consider them, but ultimately the GM decides what is going on in the world, what the plot lines and goals are and how the player's concepts fit into those plans. They do the work, they get to play god. :)
 
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hero4hire said:
<<scratches head>> Monks and Half-Orcs have been around since 1st edition. :confused:

What I had to make room for was Dwarven Wizards and such. But when I kicked off my 3e FR campaign I used the whole changing of the guard with Mystra "New Goddess of Magic so New Rules of Magic".

It seems Mystra dying is comes with every edition change nowadays...

And people are saying that 4e is messing with the fluff to much. The fluff was torn apart and stuffed back in the pillow when it went from 2nd to 3.0 lol...look at all of the racial/ class changes.
 

Najo said:
or...they can not use them...


I highly doubt when they do Dark Sun 4e it will have tieflings or dragonborn.

They can, but they won't.

The core books (the REAL core books, i.e. the first PHB, DMG and MM) are what holds together the vast majority of a game's community. In our game, I can choose to ban half-orcs and monks if I feel like, but 90% or more of the gaming community is not banning them by default.

That means, when a company publishes a new setting, they will ask themselves: should we drop something that doesn't fit with the setting, or should we twist the setting to support everything in the PHB? Each class or race that gets dropped potentially alienates 5-10% of the players, those who love that class, so I really believe that nearly every publisher would end up including everything core (exceptions are settings that totally re-do classes and races such as Arcana Unearthed, or settings with a really different style like Rokugan).
 

ZombieRoboNinja said:
I'm just hoping the dragonborn have a decent background and culture, and none of this "lightning hit dragon eggs" crap.
"Elemental forces caused the egg to hatch. From it came a stone dragon. The nature of the Dragonborn was irrepressible!"

I'm sure the background will be fine. What I'm really worried about are the Wizards of the Coast police currently stationed outside my door who will force me to use the race and background exactly as written in the core rules. I mean, that's just going too far!
 

Eberron:

Tieflings (and aasimars) are usually born in manifest zones, as per the Player's Guide to Eberron.
Dragonborn can easily be included among the Seren barbarians, in Argonessen, in Adar (where they serve as protectors of Korrandar) or in Khorvaire. The latter claim to be touched by Syberys, like the bearers of Syberys marks. Cults of the Dragon Below tend to target dragonborn, so they must keep themselves in secrecy.
 

Frawan said:
Hi

Since Dragonborn and Tieflings are now part of the core-books, would anyone care to explain which campaign settings they will fit into? I mean - I have not heard about Dragonborn in the FR nor in a lot of the other settings. Does this mean that we will se a new setting with 4E, just as we had Eberron in 3E? One that totally encompasses the ideas of "points of light" and the two new races?

I don't know much about other settings except for FR, but could someone tell me if this fits well into Dragonlance, Eberron etc.... And if not - what do you think WOTC is up to with those new races? They are not going to add two new races without having a setting that is ideal for trying out the new stuff. :uhoh:

Hmm.. let's see. Scaly Lizard/Dragon-Men with a penchant for sea-faring and some Demon-touched people because of a new emphasis on the infernal in the generic background?

Sounds quite a bit like... *drum rolls*... Earthdawn!!!
 

Sammael said:
And the dragonborn are already covered in the blurb for Year of Lightning Storms in the Dragons of Faerun book, although I find the "lightning strikes and leaves draconic egg behind" part insulting to my intelligence.

Um, that's not where Dragonborn come from in the Forgotten Realms. They're people who have undergone the same transformation as described in Races of the Dragon. This was part of Bahamut's re-rise to divinity in 1359 DR. The Dragonborn even have two small communites in the woods near Essemebra.

The whole lightining strikes and leaves a draconic egg behind has nothing (so far) to do with the Dragonborn. And to clarify: some of the lighting strikes where marking impact points of a year long rain of meteors, which apparently contained the dragon eggs.
 

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