Dragonia Campaign Setting

airwalkrr

Adventurer
When Races of the Dragon came out for D&D 3.5, I knew I had to have it. Any book with more information about dragons and their ilk, especially how it relates to Player Characters, was a must-have for my collection. However, I was both intrigued and disappointed by the concept behind the dragonborn. Being reborn as a draconic character was a fascinating way to let players "play a dragon" without resorting to cumbersome level adjustments and racial hit dice or completely retooling the types of encounters generally expected for more typical kinds of characters. But I was a bit disappointed with the presentation. For all dragonborn to be servants of Bahamut seemed quite limiting to me. So I often bandied about the idea of dragonborn in service to other dragons. Hence, the concept of Dragonia was born.

Dragonia is a campaign setting ruled by the Elder Dragons, god-like dragons who are the progenitors of all true dragons, and administrated by their servants, the dragonborn. Dragonia is much like any other campaign setting. It is largely populated by humans, elves, dwarves, and others. It has wizards, fighters, rogues, and clerics, as well as adventurers of these classes who regularly brave dungeons to bring back hoards of treasure and slay monsters. But where Dragonia is different is the high-profile role of dragons and the dragonborn. The following articles describe Dragonia in more detail, for those Dungeon Masters who might be interested in running campaigns set within Dragonia. Feel free to make Dragonia your own by adding or modifying details as you see fit. But all campaigns set within Dragonia should apportion a very mythic and powerful place for dragons.
 

log in or register to remove this ad

The Dragonborn of Dragonia

The Dragonborn of Dragonia

Unlike the dragonborn of Races of the Dragon, not all dragonborn serve Bahamut, though some do. All dragonborn are personally selected by one of the Elder Dragons, also known as the Children of Io. Each of the Elder Dragons has alignment requirements for their dragonborn, as indicated below.

Aasterinian: Any nonchaotic.
Astilabor: NG, LN, N, CN, NE.
Bahamut: Any nonevil.
Chronepsis: Neutral only.
Falazure: Any nongood.
Garyx: Any nongood.
Hlal: Any nonevil.
Io: There are no dragonborn of Io.
Lendys: Any nonchaotic.
Tamara: Any nonevil.
Tiamat: Any nongood.

Player Characters in a Dragonia campaign may not begin play as a dragonborn, but they may earn this status by impressing one of the Elder Dragons. If this occurs, use the Mechanics of Rebirth found on page 10 of Races of the Dragon. It is up to the Dungeon Master to decide how this honor is earned, but it is generally only accomplished by acting according to the dictates of one of the Elder Dragons and performing some meritorious service or heroic deed.

A dragonborn is dedicated to the causes of its Elder Dragon. However should a dragonborn act contrary to its Elder Dragon’s wishes or perform a deed not within the proscribed alignment of its Elder Dragon, the status of dragonborn may be lost. Should this occur, follow the guidelines for Tarnished Dragonborn on page 15 of Races of the Dragon. As with the dragonborn of Bahamut, a single instance may be overlooked if the dragonborn immediately makes good through an atonement spell. A character who becomes tarnished may never gain the status of dragonborn again, even if the character survives the transformation process. The one exception to this rule is dragonborn of Bahamut and dragonborn of Tiamat. These two Elder Dragons are willing to restore the status of dragonborn to one who has fallen in the service to its rival and its rival only. Hence a former dragonborn of Tiamat who has repented of its evil ways and gone to great lengths to atone for its wrongdoings may be reinstated as a dragonborn, this time in service to Bahamut. However such things are quite rare, and this re-transformation into a dragonborn may only occur once in any character’s lifetime.

The dragonborn are considered special citizens of Dragonia and serve their communities as a sort of noble caste. Each dragonborn is assigned a rank, based on its age and experience. These ranks closely follow the age categories of true dragons. All dragonborn begin their lives as Wyrmlings. These are the most common dragonborn and they perform the most menial tasks in dragonborn society, serving as pages, squires, couriers, lieutenants in the armies of Elder Dragons and the like. These are also the most common dragonborn adventurers, as the tasks they perform are of the most numerous kind and easily tended to by other dragonborn. The Young Wyrms are the next highest rank, which is reached after a dragonborn reaches the age of 50 or performs some minor meritorious service for its Elder Dragon. The Young Wyrms have some small measure of respect, often serving as community elders, councilors, and judges. A number also serve the armies of the Elder Dragons as knights and captains. The Mature Wyrm is a rank achieved by those dragonborn who reach the age of 100 or perform some moderate meritorious service for its Elder Dragon. They serve as community leaders, lord mayors, barons, and magistrates. Some also perform the duties of a major or knight baronet in the armies of the Elder Dragons. The Old Wyrm is a prestigious rank achieved by very few dragonborn. A dragonborn of 200 years of age or who performs some significant meritorious service for its Elder Dragon may acquire this rank, serving as earls, viscounts or colonels in Elder Dragon armies. Ancient Wyrm is a coveted title indeed, and it is only granted to those of age 300 or greater, or those who perform some heroic action. Ancient Wyrms serve as dukes, marquises or generals in the armies of Elder Wyrms. The rarest, but most honored title is the Great Wyrm. This title is only bestowed upon those of venerable age (400 years) or those personally honored by an Elder Dragon itself. They serve as princes and supreme commanders of the Elder Dragon armies. Due to the nature of the Great Wyrm title, there are usually only a handful of them in existence for each Elder Dragon at one time. It is possible to skip a rank (but only a single rank) due to some service of great merit. Hence a Wyrmling may become Mature Wyrm by distinguishing itself through some moderate meritorious service.

Dragonborn of all classes exist, each performing its duties based on its skills and rank. However, adventuring dragonborn exist as well. The Elder Dragons recognize the need for dragonborn heroes in the world, and thus grant temporary writs excusing a dragonborn from its duties of rank to pursue other affairs. Although these are commonly referred to as an Adventurer’s Writ, they can be granted for other purposes as well.

Aside from the dragon they serve and their alignment, dragonborn behave in all other ways as described in Races of the Dragon.
 

Religion in Dragonia

Religion in Dragonia

Dragonia is a world set apart from gods. The powers that hold sway over other worlds from on high in the outer planes have no influence on Dragonia. But that does not mean the people of Dragonia are without religion. The Elder Dragons themselves are worshiped by all manner of creatures on Dragonia, not just dragons. And although the Elder Dragons prefer to act through their agents, be it the dragonborn or otherwise, their power over the world is as real as any god’s.

While each of the Elder Dragons has its own alignment, interests, and aims, all are the Children of Io, and submit themselves wholly to Io’s will. Io, in turn, cares for all of his children equally and the world of Dragonia as well, although his will is often inscrutable to the mortal races. Io recognizes that his children bicker amongst themselves constantly, and he permits this, but it seems he has largely prevented them from acting directly against each other, the results of such a confrontation being so cataclysmic that it would likely spell doom for many denizens of Dragonia, if not the entire world. In addition, it is widely supposed (and there is good evidence for this), that Io has established a rule that the number of dragonborn allowed to serve each individual Elder Dragon is set and cannot be changed. The exact limit (if it exists) is not known, but this limit upon the number of dragonborn servants is speculated to be the same for all Elder Dragons, although the dragonborn of some Elder Dragons are certainly more visible than most. Io himself has no dragonborn servants. All dragonborn serve the Elder Dragons, and in turn Io, thus it is believed that Io sees no need for his own dragonborn, but like many so-called “facts” about Io, the reasons for this can only be hypothesized.

There are temples and places of worship to all the Elder Dragons throughout Dragonia. Some are more visible than others. Those Elder Dragons of lawful alignment seem to draw the largest numbers of organized worshipers, but this should not be mistaken as some Elder Dragons necessarily having more power than others. In fact, many philosophers believe that, like the limitations upon dragonborn, Io has limited the number of worshipers each of his children may have at any one time. It is also true that those who follow good or neutral Elder Dragons generally operate more in the open than those of evil alignment. But let there be no mistake that countless followers of Falazure, Garyx and Tiamat operate in great numbers under cover of darkness. In some places, particularly the massive city of Dracos, there are even open temples to Tiamat, often considered the most brazen of the evil Elder Dragons. Temples to Io are uncommon. Aside from the adorned Ivory Citadel of Dracos, places of worship for the faithful of Io are rare indeed, though occasional shrines may be found dotting the landscape in many various places. It seems that Io’s attitude towards his most devoted followers is as dispassionate and incomprehensible as his attitude towards most other things.

Temples devoted to good Elder Dragons are often responsible for the welfare of the common people. The faithful of Tamara are best known for this, their healers being world-renowned for their selfless devotion and compassionate hearts. The church of Bahamut has a more martial aspect, training its followers to combat evil wherever they see it, providing for the common defense, and in particular hunting down the followers of Tiamat wherever they may lair. The only exception to this is in the city of Dracos, where Io has forbidden combat of any sort between the two rivals. Though they respect this truce, they do so uneasily, and only in Dracos. Temples to Hlal are perhaps the least common among those of the good Elder Dragons, but she is no less worshiped for it. As a matter of fact, her worshipers are perhaps the most likely folk travelers will encounter, as many of them are wandering bards, tavern and shop owners, and carnival people who make their living either abroad or catering to those who do.

Those Elder Dragons who are neither evil nor good are more numerous than their siblings, and their places of worship often hold special places in the societies where they are found. Perhaps the most widely recognized are the Justice Houses of Lendys, where judgment is meted out for crimes of all sorts. Clerics and adepts of Lendys use spells like detect thoughts, zone of truth, and discern lies to divine the truth in all things and ensure that justice is served. These places have a reputation for cold-heartedness, but they are nevertheless efficient and effective. Chronepsis has few clerics or temples, but his dispassionate watchers are renowned as sources of oracular wisdom and information, though they have a tendency to be quite cryptic. Aasterinian likewise has little in the way of organized worship, but she is very commonly revered by races such as the gnomes, who value her cunning and illusionary power. Astilabor is a capricious quantity, and her followers reflect this. She is commonly worshiped by entire merchant houses and respected by both criminals and honest businesses alike.

As noted, apart from the grand city of Dracos, there are few open temples to any of the evil Elder Dragons. The followers of Garyx act with little cohesion, large groups of followers often held tenuously together by a strong, charismatic leader only as long as his horde’s appetite for destruction is sated. Falazure has no temples, but he is worshiped by a great many who practice the dark arts of necromancy and those who dabble in the summoning, control, and even embracing of undeath. This devotion is usually private, but it is not unheard of for his worship to be forced upon entire communities by a single mad necromancer or powerful undead creature. Tiamat is the most feared of the evil dragons both because of the organization of her worshippers and their zealous tenacity. They seek to spread evil and tyranny with the same amount of fervor as the followers of Bahamut seek to stem its tide.

All divine casters derive their power from the Elder Dragons in some form or fashion, be they true worshipers or not. It is said that Io himself grants divine spellcasting ability to any who have not specifically devoted themselves to a particular Elder Dragon. The fact that Io is capable of having clerics of any alignment lends some creed to this belief. But there is also the theory that those divine casters who claim no devotion are secretly sponsored in some way by an Elder Dragon whose beliefs and goals align with the divine caster. No one knows which is the truth; it may actually be a blending of the two. But everyone is certain that because Dragonia is cutoff from the divine forces of the multiverse, the Elder Dragons and Io are most definitely the source of all divine power on Dragonia.

Aside from the alignment domains, all Elder Dragons have a unique selection of cleric domains, granting the servants of each Elder Dragon certain exclusive powers. In addition, any dragon cleric (including those with the dragonblood subtype) may select the Dragon domain as one of his domains. Dragonia is also unique in that only druids seem able to tap into the power of the elemental domains. All druids select a single elemental domain (Air, Earth, Fire, Water) upon attaining 1st level in the class. This choice cannot be changed. Like a cleric domain, the druid may prepare one spell each day for each level that she is able to cast from her domain. Her choice also limits the type of elementals she is able to summon with summon nature’s ally and the form of the elemental she is able to take with her wild shape ability. Why Io lets this be so is unknown, but there is a general belief that Io has gifted the druids a special bond with elementals that he does not allow to other divine casters.

The Elder Dragons, their alignments and their domains are given below.

Aasterinian (CN): Chaos, Charm, Illusion, Trade
Astilabor (N): Cavern, Metal, Wealth
Bahamut (LG): Good, Luck, Nobility, Pact, Storm
Chronepsis (N): Fate, Planning, Time
Falazure (NE): Darkness, Evil, Undeath
Garyx (CE): Chaos, Destruction, Evil, Madness, Renewal
Hlal (CG): Chaos, Good, Rune, Trickery
Io (N): Knowledge, Magic, Strength, Travel, Spell
Lendys (LN): Death, Law, Protection, Retribution
Tamara (NG): Family, Glory, Good, Healing, Sun
Tiamat (LE): Evil, Greed, Hatred, Law, Scalykind, Tyranny

The Elder Dragons otherwise follow the alignment restrictions and guidelines set forth in the Draconomicon.
 

Hmm, interesting premise (though reading the name in the thread title I thought this was making a high fantasy vaguely medieval adaptation of Paranoia). So, dragonborn seem like knights for the dragons, who themeelves act as feudal lords yet are the vassals for the Elder Dragons. These dragons in report back to the king, Io. Is this correct?
 

Dragonborn serve as far more than just knights. They are an entire noble caste. Seeing how each one has done some great service to be recognized and "promoted" to dragonborn status, they are truly the elite of all society. They are the agents through which the Elder Dragons most often act. I'll address the way they receive their orders in a future update. To be brief, dragonborn often get their instructions from other, higher ranking dragonborn, while the highest ranking dragonborn receive the ability to commune with the Elder Dragons themselves.

The Elder Dragons are all subservient to Io, though Io largely lets them do as they please. He has set some rules in place, such as no Elder Dragon is to engage another Elder Dragon in combat directly. But otherwise they are left to their own devices. Occasionally Io will desire something done, and direct one of his Elder Dragons to make it happen, which they usually do by delegating on down the line. Io taking action himself is something that happens maybe once in an era. So I suppose you could think of Io as the king at the top of the feudal hierarchy, but he is a very disinterested one.
 

Remove ads

Top