Deadly Denizens Vol. III August Mythical Art Preview #3: Dreadnoughts are stoic warrior lords whose unshakable will and overwhelming presence project an aura of invincibility that can unnerve even the most seasoned combatants. They speak rarely, move with deliberate weight, and wield massive weapons that break both bodies and morale, relying on the sheer mass of their armor rather than shields. Pain does little to slow them, and they press forward with relentless force, favoring head-on clashes over subtle maneuvers. On the battlefield, they either charge directly into their foes or claim a commanding position, adopting a powerful defensive posture known as the
Anchored Stance.
Here's a preview of the Dreadnought Champion's Anchored Stance:
Anchored Stance. The dreadnought activates or deactivates this defensive stance. While active, the dreadnought's speed is reduced to 5 feet but gains the following benefits:
- Damage resistance to bludgeoning, piercing, and slashing damage.
- Advantage on Strength checks and saving throws against being grappled, knocked prone, lifted, pulled, pushed, or restrained.
- When it uses Parry, the bonus to its AC is doubled.
- It can use its reaction to perform Parry two additional times.
- The stance lasts until the dreadnought ends it with a bonus action, it is incapacitated, or if it is knocked prone, or lifted, pulled, or pushed more than 5 feet.
What truly makes the Dreadnought a feared enemy is its
Dire Gaze. A creature that fails its saving throw against this feature becomes frightened. While frightened in this way, the creature is vulnerable to the Dreadnought's weapon attacks.
The Dreadnought includes four stat blocks at CR 7, 12, 18, and 23, giving you options for encounters across an entire campaign. It works perfectly as a climactic end boss or as the fearsome general serving one.