Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance Adventure & Prelude Details Revealed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8828382" data-attributes="member: 66357"><p>To elaborate a bit, now that I have some time to actually put my thoughts down in writing, the world of One Piece is essentially a giant power struggle between the 800-year-old global superpower known as the World Government (think the United Nations combined with NATO) and those people who refuse to submit to the WG's authority, mostly falling under the label of pirate.</p><p></p><p>It is very much the question "Which is more important: Security or Freedom?" taken to the extremes. The World Government offers safety and order, but nations that join under the WG's banner pay a hefty annual tribute for the privilege and can find the government ready and willing to crack down hard (up to and including genocide) should they step out of line. By contrast, those who reject the World Government are nominally free to do as they please, with the caveat that they are outlaws that both the government and many other outlaws won't hesitate to crush if/when they get the chance, and so the only real way to thrive is to be strong enough to fight off any threats.</p><p></p><p>Now the reason I bring this up in relation to Dragonlance is this... With the caveat that I am not an expert in the setting by any means and am mostly working via osmosis from what I've picked up from discussions here, Dragonlance seems to do something similar in relation to the gods and the Mages of High Sorcery, where it sets up a structure of authority and power for the players to interact with, but while it appears to give a lot of thought to one side of the proverbial equation, that being the side where the players join up, it seems to more or less neglect the opposing side.</p><p></p><p>They create the Mages of High Sorcery, put a lot of thought and detail into how they function and the benefits of joining up, then seemingly list out nothing but penalties for choosing not to do so and leave it at that. Being a part of the Mages of High Sorcery means something, but being a Renegade just means not being part of the Mages of High Sorcery - they're not defined by anything except what they're not. I can point to various factions, good and evil, on either side of the Security/Freedom divide in One Piece and tell you at least something about what those factions believe in and stand for, but so far as I can tell Dragonlance only ever bothered to detail out one side of the High Sorcery/Renegade dynamic. They created High Sorcery for players to join, and so all the incentives are structured in a way to encourage them to join - Renegades seemingly only exist to show what happens to people who do not. There's nothing more to them.</p><p></p><p>Same sort of thing with the return of the gods - they were arguably responsible for a horrible global extinction event only a few centuries ago, well within the lifetime of elves still alive today, and seemingly turned their backs on everyone who was left to suffer and struggle in its wake, but hey, they're back now, so isn't it great that we can start worshiping them again? That's a fine angle for a story about a character finding their faith, but want to explore the very plausible story thread of people who have a very deep, legitimate grudge toward the divine over that whole extinction event and centuries of silence thing, and all the setting is prepared to do is deny you access to healing magic.</p><p></p><p>It feels half-baked.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8828382, member: 66357"] To elaborate a bit, now that I have some time to actually put my thoughts down in writing, the world of One Piece is essentially a giant power struggle between the 800-year-old global superpower known as the World Government (think the United Nations combined with NATO) and those people who refuse to submit to the WG's authority, mostly falling under the label of pirate. It is very much the question "Which is more important: Security or Freedom?" taken to the extremes. The World Government offers safety and order, but nations that join under the WG's banner pay a hefty annual tribute for the privilege and can find the government ready and willing to crack down hard (up to and including genocide) should they step out of line. By contrast, those who reject the World Government are nominally free to do as they please, with the caveat that they are outlaws that both the government and many other outlaws won't hesitate to crush if/when they get the chance, and so the only real way to thrive is to be strong enough to fight off any threats. Now the reason I bring this up in relation to Dragonlance is this... With the caveat that I am not an expert in the setting by any means and am mostly working via osmosis from what I've picked up from discussions here, Dragonlance seems to do something similar in relation to the gods and the Mages of High Sorcery, where it sets up a structure of authority and power for the players to interact with, but while it appears to give a lot of thought to one side of the proverbial equation, that being the side where the players join up, it seems to more or less neglect the opposing side. They create the Mages of High Sorcery, put a lot of thought and detail into how they function and the benefits of joining up, then seemingly list out nothing but penalties for choosing not to do so and leave it at that. Being a part of the Mages of High Sorcery means something, but being a Renegade just means not being part of the Mages of High Sorcery - they're not defined by anything except what they're not. I can point to various factions, good and evil, on either side of the Security/Freedom divide in One Piece and tell you at least something about what those factions believe in and stand for, but so far as I can tell Dragonlance only ever bothered to detail out one side of the High Sorcery/Renegade dynamic. They created High Sorcery for players to join, and so all the incentives are structured in a way to encourage them to join - Renegades seemingly only exist to show what happens to people who do not. There's nothing more to them. Same sort of thing with the return of the gods - they were arguably responsible for a horrible global extinction event only a few centuries ago, well within the lifetime of elves still alive today, and seemingly turned their backs on everyone who was left to suffer and struggle in its wake, but hey, they're back now, so isn't it great that we can start worshiping them again? That's a fine angle for a story about a character finding their faith, but want to explore the very plausible story thread of people who have a very deep, legitimate grudge toward the divine over that whole extinction event and centuries of silence thing, and all the setting is prepared to do is deny you access to healing magic. It feels half-baked. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance Adventure & Prelude Details Revealed
Top