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Dragonlance Adventure & Prelude Details Revealed
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<blockquote data-quote="Remathilis" data-source="post: 8828767" data-attributes="member: 7635"><p>I actually think it has less to do with Good and Evil (as D&D defines it) but by accepting your place in the Natural Order (or the Divine Plan, if you will.) After all, the High Lords are loyal to Takisis and the black robes to the WoHS, and they are still Evil. But think about how often the villains aren't people who are looking for wealth and power, but people who defy the natural order. The King priest overstepping his role and attempting to rival the Gods. Soth's betrayal of his family and the code leading to his downfall. The corruption of good dragon eggs to many draconians. Takisis returning to the world ushering in the War of the Lance. Raistlin's hubris and punishment for challenging the Gods. The notion of renegade wizards and heathen priests. Even Goldmoon being the prophet that ushers in the new era of faith. All of it points to an idea that Good, Evil, Law and Chaos are all secondary to playing your role in the Plan, and true suffering happens when you refuse to fill your role. It's the denial of Fate, refusing your place in the Plan, defying the will of the Gods that causes suffering. It's a VERY Christian mindset and knowing a little about the creators, seems like it would fit their worldview. </p><p></p><p>Of course, they aren't unique in that kind of mindset, Tolkien and Lewis are likewise very married to the notion of divine plans and suffering born of hubris. But it's a very different compared to the other worlds of D&D. It's why the setting feels simultaneously kitchen sink and very tightly defined.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8828767, member: 7635"] I actually think it has less to do with Good and Evil (as D&D defines it) but by accepting your place in the Natural Order (or the Divine Plan, if you will.) After all, the High Lords are loyal to Takisis and the black robes to the WoHS, and they are still Evil. But think about how often the villains aren't people who are looking for wealth and power, but people who defy the natural order. The King priest overstepping his role and attempting to rival the Gods. Soth's betrayal of his family and the code leading to his downfall. The corruption of good dragon eggs to many draconians. Takisis returning to the world ushering in the War of the Lance. Raistlin's hubris and punishment for challenging the Gods. The notion of renegade wizards and heathen priests. Even Goldmoon being the prophet that ushers in the new era of faith. All of it points to an idea that Good, Evil, Law and Chaos are all secondary to playing your role in the Plan, and true suffering happens when you refuse to fill your role. It's the denial of Fate, refusing your place in the Plan, defying the will of the Gods that causes suffering. It's a VERY Christian mindset and knowing a little about the creators, seems like it would fit their worldview. Of course, they aren't unique in that kind of mindset, Tolkien and Lewis are likewise very married to the notion of divine plans and suffering born of hubris. But it's a very different compared to the other worlds of D&D. It's why the setting feels simultaneously kitchen sink and very tightly defined. [/QUOTE]
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