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Dragonlance Adventure & Prelude Details Revealed
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8829354" data-attributes="member: 66357"><p>Speaking for myself, I would love for there to be some worthwhile options for arcane spellcasters beyond the Mages of High Sorcery.</p><p></p><p>Unfortunately, when it comes to arcane spellcasters at the moment, the Mages of High Sorcery is all WotC is talking about. That is understandable, given that this is primarily an adventure module rather than a full setting guide. We're only getting the basic, "cliff-notes" version of what the new 5e Dragonlance is, which means that even if a full setting book might hypothetically go into the kind of detail on Renegade wizard cabals that would satisfy me, the options we're actually getting in the book that is actually being published are whittled down to being join the Mages of High Sorcery or just...choose not to, forgo the feats, and play your bog-standard wizard PC with the understanding that you'll likely be merc'd by an arcane hit squad at some point if you dare to step out of line - or if some Black Robes want your spellbook and think they can get away with it.</p><p></p><p>And since those options are the only ones I'm being given, I'd like for the High Sorcery part of the equation to at least do something a bit more interesting than color-coded alignment for my trouble. But make any suggestions for a change there, and we're "diluting what makes the setting unique".</p><p></p><p>Unless and until we get a full setting book, the only way I'm going to get any options outside of the Mages of High Sorcery is if I go out of my way to homebrew them myself (which, as I have been clear that I am not a Dragonlance expert, would almost certainly not integrate into the world as cleanly as something developed by a setting expert) or someone publishes some interesting 3rd Party material on the subject once Dragonlance is opened up on DMsGuild, both of which only really apply to the setting as it is played at my table. I have nothing against homebrew and 3rd party material - I am more than happy to use it where I see fit - but saying that WotC can't/shouldn't put effort into developing out aspects the original version of the setting neglects or in revising/reinterpreting aspects that fall flat for some audiences simply because we can hypothetically fix it ourselves is...kind of missing the point.</p><p></p><p>I know I can homebrew - everyone knows that homebrew is an option. If I wanted to homebrew, I wouldn't be looking to a pre-packaged setting in the first place. I want to like Dragonlance and there are things here that I feel have potential, but if nothing can really be added to the setting (until we get a proper setting guide), and nothing can really be changed about the setting (so as to avoid the ire of setting purists), then what pray tell are my options other than just quietly swallowing my criticisms, rebuilding a personal version of the setting from the ground up, or walking away?</p><p></p><p>If they're reimagining the setting anyway, I would like them to reimagine it in a way that gives me more to work with, and I think they can do that without ruining the setting for classic Dragonlance fans, even if there are some things from DL Classic that are changed in the process.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8829354, member: 66357"] Speaking for myself, I would love for there to be some worthwhile options for arcane spellcasters beyond the Mages of High Sorcery. Unfortunately, when it comes to arcane spellcasters at the moment, the Mages of High Sorcery is all WotC is talking about. That is understandable, given that this is primarily an adventure module rather than a full setting guide. We're only getting the basic, "cliff-notes" version of what the new 5e Dragonlance is, which means that even if a full setting book might hypothetically go into the kind of detail on Renegade wizard cabals that would satisfy me, the options we're actually getting in the book that is actually being published are whittled down to being join the Mages of High Sorcery or just...choose not to, forgo the feats, and play your bog-standard wizard PC with the understanding that you'll likely be merc'd by an arcane hit squad at some point if you dare to step out of line - or if some Black Robes want your spellbook and think they can get away with it. And since those options are the only ones I'm being given, I'd like for the High Sorcery part of the equation to at least do something a bit more interesting than color-coded alignment for my trouble. But make any suggestions for a change there, and we're "diluting what makes the setting unique". Unless and until we get a full setting book, the only way I'm going to get any options outside of the Mages of High Sorcery is if I go out of my way to homebrew them myself (which, as I have been clear that I am not a Dragonlance expert, would almost certainly not integrate into the world as cleanly as something developed by a setting expert) or someone publishes some interesting 3rd Party material on the subject once Dragonlance is opened up on DMsGuild, both of which only really apply to the setting as it is played at my table. I have nothing against homebrew and 3rd party material - I am more than happy to use it where I see fit - but saying that WotC can't/shouldn't put effort into developing out aspects the original version of the setting neglects or in revising/reinterpreting aspects that fall flat for some audiences simply because we can hypothetically fix it ourselves is...kind of missing the point. I know I can homebrew - everyone knows that homebrew is an option. If I wanted to homebrew, I wouldn't be looking to a pre-packaged setting in the first place. I want to like Dragonlance and there are things here that I feel have potential, but if nothing can really be added to the setting (until we get a proper setting guide), and nothing can really be changed about the setting (so as to avoid the ire of setting purists), then what pray tell are my options other than just quietly swallowing my criticisms, rebuilding a personal version of the setting from the ground up, or walking away? If they're reimagining the setting anyway, I would like them to reimagine it in a way that gives me more to work with, and I think they can do that without ruining the setting for classic Dragonlance fans, even if there are some things from DL Classic that are changed in the process. [/QUOTE]
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