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Dragonlance Adventure & Prelude Details Revealed
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<blockquote data-quote="Faolyn" data-source="post: 8836434" data-attributes="member: 6915329"><p>Alignments are only for supernatural creatures, and with them it's written as a trait that say "the monster radiates a Chaotic/Evil/Good/Lawful aura." Intelligent monsters are treated as people and almost none of them are written as inherently evil--and those few creatures that <em>are </em>depicted as being more evil than not, it's still made clear within the body of the text that good, or at least neutral groups of them exist. </p><p></p><p>As an example, boggards--Level Up's version of bullywugs--are given to a lot of infighting and warring amongst themselves, but this means that peaceful non-boggard communities may get caught up in the middle of it, simply because they're between two groups of boggards. Thus, boggards are shown as being destructive without turning them into another race of raiders who just want to hurt humans. So you can treat them as monsters to be killed, or you could try to get them to find peace with each other, or you can find a way that they can go to war with each other without harming the helpless villagers stuck between them.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8836434, member: 6915329"] Alignments are only for supernatural creatures, and with them it's written as a trait that say "the monster radiates a Chaotic/Evil/Good/Lawful aura." Intelligent monsters are treated as people and almost none of them are written as inherently evil--and those few creatures that [I]are [/I]depicted as being more evil than not, it's still made clear within the body of the text that good, or at least neutral groups of them exist. As an example, boggards--Level Up's version of bullywugs--are given to a lot of infighting and warring amongst themselves, but this means that peaceful non-boggard communities may get caught up in the middle of it, simply because they're between two groups of boggards. Thus, boggards are shown as being destructive without turning them into another race of raiders who just want to hurt humans. So you can treat them as monsters to be killed, or you could try to get them to find peace with each other, or you can find a way that they can go to war with each other without harming the helpless villagers stuck between them. [/QUOTE]
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