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Dragonlance Adventure & Prelude Details Revealed
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<blockquote data-quote="Velderan" data-source="post: 8837318" data-attributes="member: 7038056"><p>Not sure if you're familiar with the YouTube channel Pitch Meeting, but the line he frequently uses "so the movie can happen" in response to why a character didn't do something smarter applies a lot in storytelling. In the case of Dragonlance, either the basic lore works to setup a campaign you'd like to run or it doesn't. If you get your info from places other than cherry picked wiki articles on specific topics, the gaming material presents enough vaguely worded explanations and general concept world rules that provide enough info on why things happened. For example, there's a lot of "why didn't the gods do X" questions that ignores the gift the neutral gods gave humanity at creation of free will. Most of the gods of good have Lawful as part of their alignment, so they're going to try to follow that aside from the occasional nudge like Paladine appearing as Fizban after Takhisis had already began rallying her forces. Personally, that's enough for me and I don't need more explained because I have not ran a pre-Cataclysm campaign where the players may have had a chance to avert the Kingpriest's downfall. As [USER=7635]@Remathilis[/USER] said, it's backstory that without a ton of extra detail explaining why things didn't happen may have holes in it. If it doesn't work for you, either borrow the bits you like for a campaign you actually want to run or just say "this isn't for me" and find something that works for you. The only thing that tends to confuse me about these whole debates are the constant need for the usual cast of characters to come into DL threads to remind us how stupid you find the whole thing.</p></blockquote><p></p>
[QUOTE="Velderan, post: 8837318, member: 7038056"] Not sure if you're familiar with the YouTube channel Pitch Meeting, but the line he frequently uses "so the movie can happen" in response to why a character didn't do something smarter applies a lot in storytelling. In the case of Dragonlance, either the basic lore works to setup a campaign you'd like to run or it doesn't. If you get your info from places other than cherry picked wiki articles on specific topics, the gaming material presents enough vaguely worded explanations and general concept world rules that provide enough info on why things happened. For example, there's a lot of "why didn't the gods do X" questions that ignores the gift the neutral gods gave humanity at creation of free will. Most of the gods of good have Lawful as part of their alignment, so they're going to try to follow that aside from the occasional nudge like Paladine appearing as Fizban after Takhisis had already began rallying her forces. Personally, that's enough for me and I don't need more explained because I have not ran a pre-Cataclysm campaign where the players may have had a chance to avert the Kingpriest's downfall. As [USER=7635]@Remathilis[/USER] said, it's backstory that without a ton of extra detail explaining why things didn't happen may have holes in it. If it doesn't work for you, either borrow the bits you like for a campaign you actually want to run or just say "this isn't for me" and find something that works for you. The only thing that tends to confuse me about these whole debates are the constant need for the usual cast of characters to come into DL threads to remind us how stupid you find the whole thing. [/QUOTE]
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