Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance Adventure & Prelude Details Revealed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Burnside" data-source="post: 8838175" data-attributes="member: 6910340"><p>Can we talk about the preludes?</p><p></p><p>Chapter 2 contains three short prelude I-won't-call-them-adventures. These are meant to be played either one-on-one or with only part of the party in each prelude. There are three preludes: one for cleric characters or others who will be drawing their power from Krynn's newly re-emergent old gods; one for aspirant Mages of High Sorcery; and one for Everybody Else.</p><p></p><p>I LOVE this prelude idea on paper and love the idea of running short one-on-one or small group sessions with each player before bringing the party together.</p><p></p><p>Unfortunately - and here is where I start to worry about the quality of this adventure - the first two preludes are very lame and uninspired, and the third is just okay. With such high-stakes to work with: the arrival of divine magic, an elite order of mages testing a possible new member, and the appearance of new unknown monsters, the writers here deliver some really banal and uninteresting stuff, which also offers very little for character to actually DO. Each of these is less than an hour long and worth advancing from level 1 to 2 (in the case of the cleric character, you're basically going to level up after watching a 20 minute cut-scene). If I was the editor, I would have sent at least two of these preludes back to the writers with the note "Not cool enough."</p><p></p><p>Hopefully, the adventure proper starts off strong in Chapter 3. As a DM, I can already say I would keep the IDEA of doing these three preludes, but would heavily re-work at least 2 of them.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8838175, member: 6910340"] Can we talk about the preludes? Chapter 2 contains three short prelude I-won't-call-them-adventures. These are meant to be played either one-on-one or with only part of the party in each prelude. There are three preludes: one for cleric characters or others who will be drawing their power from Krynn's newly re-emergent old gods; one for aspirant Mages of High Sorcery; and one for Everybody Else. I LOVE this prelude idea on paper and love the idea of running short one-on-one or small group sessions with each player before bringing the party together. Unfortunately - and here is where I start to worry about the quality of this adventure - the first two preludes are very lame and uninspired, and the third is just okay. With such high-stakes to work with: the arrival of divine magic, an elite order of mages testing a possible new member, and the appearance of new unknown monsters, the writers here deliver some really banal and uninteresting stuff, which also offers very little for character to actually DO. Each of these is less than an hour long and worth advancing from level 1 to 2 (in the case of the cleric character, you're basically going to level up after watching a 20 minute cut-scene). If I was the editor, I would have sent at least two of these preludes back to the writers with the note "Not cool enough." Hopefully, the adventure proper starts off strong in Chapter 3. As a DM, I can already say I would keep the IDEA of doing these three preludes, but would heavily re-work at least 2 of them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance Adventure & Prelude Details Revealed
Top