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Dragonlance Adventure & Prelude Details Revealed
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<blockquote data-quote="pemerton" data-source="post: 8839152" data-attributes="member: 42582"><p>There's a tendency in a lot of storytelling for "the masses" to fade into the background. Their fate becomes, implicitly at least, subsumed into the fates of the prominent characters who represent their position or interests.</p><p></p><p>I'm thinking here of stories from War of the Worlds to Star Wars to JRRT on the Fall of Numenor to countless others.</p><p></p><p>So I think it's no surprise that DL is similar in this respect. If the lack of specificity is an issue at a table, the participants at the table have all the resources they need - ie their imagine - to fill in the details.</p><p></p><p>This could be done in the direction of cynicism or hatred, but also in the direction of providence and hope - eg a particular peasant survived the cataclysm because their pet cat had run away, and in pursuit of it they had run to higher ground where they were able to shelter under a rock.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8839152, member: 42582"] There's a tendency in a lot of storytelling for "the masses" to fade into the background. Their fate becomes, implicitly at least, subsumed into the fates of the prominent characters who represent their position or interests. I'm thinking here of stories from War of the Worlds to Star Wars to JRRT on the Fall of Numenor to countless others. So I think it's no surprise that DL is similar in this respect. If the lack of specificity is an issue at a table, the participants at the table have all the resources they need - ie their imagine - to fill in the details. This could be done in the direction of cynicism or hatred, but also in the direction of providence and hope - eg a particular peasant survived the cataclysm because their pet cat had run away, and in pursuit of it they had run to higher ground where they were able to shelter under a rock. [/QUOTE]
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