Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance Adventure & Prelude Details Revealed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Faolyn" data-source="post: 8839537" data-attributes="member: 6915329"><p>I think we can safely discount Gygax's take on morality.</p><p></p><p>Also, while the books may say "here's how feudalism works," how often is it actually used properly in a game? Maybe <em>your </em>game use a feudalism system, but how many games in total do you think use it?</p><p></p><p></p><p>Which, IME, describes the vast majority of D&D games. How are the knights accruing wealth? Killing dragons, most likely. How is the population supported? Well, since most settings have gods dedicated to nature or agriculture, their clerics would have the <em>duty </em>to <em>use their magic </em>to make sure the crops grow healthy and strong.</p><p></p><p></p><p>I should hope that nobody calls me a fascist for making a world where people aren't being abused!</p><p></p><p>And reactionary and vicious to who? This isn't the real world and it doesn't have real history. The moment you include magic or sentient non-humans or active gods you take it away from anything approaching realism. Gold dragons, or elves, or human monks (the class) developed Enlightenment ideas ages ago.</p><p></p><p>It is <strong><em>unrealistic </em></strong>to make a fantasy world, include fantasy elements, and assume that it works exactly the same way that the real world worked.</p><p></p><p></p><p>I wasn't aware that Haiti was in the American South. </p><p></p><p>And have you not heard of "scientific racism?" Of the leaps people made to come up with reasons while non-whites and women should be kept in their place because they couldn't handle things the way white men could, that they needed white men to show them the way? There are literally people <em>today </em>who say that slavery was good because it helped to "civilize" Africans. Yes, racism and sexism was very much considered <em>good </em>in many places. </p><p></p><p>This is also ignoring the actual point, which is: just because something was acceptable <em>then </em>doesn't mean it's acceptable <em>today.</em></p><p></p><p></p><p>And divine justice, in a fantasy world that uses alignments, is evil--at least when it involves genocide and world-damaging events. Nobody was taught humility or pride; they were killed. The survivors weren't filled with hope or redemption; they were abandoned for centuries, even the ones who had always been faithful. The kingpriest and his most evil followers weren't targeted with pinpoint-accurate strikes.</p><p></p><p>It's even not "divine justice." It's a meaningless backstory and plot contrivance used to make the players feel heroic when they reverse it in the <em>very first adventure. </em>It <em>might </em>be divine justice if the meta-plot advanced in a way that, after several years of the game and things being progressively worse, Dragonlance decided that the gods were leaving and here comes the next boxed set or edition, sans divine spellcasters. If it had been done as a series of adventures like the Grand Conjunction of Ravenloft.</p><p></p><p>Instead? It's nothing. It's literally pointless. It has no meaning to the game or setting being played, unless the meaning is "the gods of this world are jerks and shouldn't be worshiped" or you're choosing to play a game during that time period.</p><p></p><p></p><p>Why would I care about the French Revolution in a setting that has no France?</p><p></p><p></p><p>Which is rather what you're doing as well, you know, by saying that people who aren't accepting that this "divine justice" is perfectly OK are wrong.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8839537, member: 6915329"] I think we can safely discount Gygax's take on morality. Also, while the books may say "here's how feudalism works," how often is it actually used properly in a game? Maybe [I]your [/I]game use a feudalism system, but how many games in total do you think use it? Which, IME, describes the vast majority of D&D games. How are the knights accruing wealth? Killing dragons, most likely. How is the population supported? Well, since most settings have gods dedicated to nature or agriculture, their clerics would have the [I]duty [/I]to [I]use their magic [/I]to make sure the crops grow healthy and strong. I should hope that nobody calls me a fascist for making a world where people aren't being abused! And reactionary and vicious to who? This isn't the real world and it doesn't have real history. The moment you include magic or sentient non-humans or active gods you take it away from anything approaching realism. Gold dragons, or elves, or human monks (the class) developed Enlightenment ideas ages ago. It is [B][I]unrealistic [/I][/B]to make a fantasy world, include fantasy elements, and assume that it works exactly the same way that the real world worked. I wasn't aware that Haiti was in the American South. And have you not heard of "scientific racism?" Of the leaps people made to come up with reasons while non-whites and women should be kept in their place because they couldn't handle things the way white men could, that they needed white men to show them the way? There are literally people [I]today [/I]who say that slavery was good because it helped to "civilize" Africans. Yes, racism and sexism was very much considered [I]good [/I]in many places. This is also ignoring the actual point, which is: just because something was acceptable [I]then [/I]doesn't mean it's acceptable [I]today.[/I] And divine justice, in a fantasy world that uses alignments, is evil--at least when it involves genocide and world-damaging events. Nobody was taught humility or pride; they were killed. The survivors weren't filled with hope or redemption; they were abandoned for centuries, even the ones who had always been faithful. The kingpriest and his most evil followers weren't targeted with pinpoint-accurate strikes. It's even not "divine justice." It's a meaningless backstory and plot contrivance used to make the players feel heroic when they reverse it in the [I]very first adventure. [/I]It [I]might [/I]be divine justice if the meta-plot advanced in a way that, after several years of the game and things being progressively worse, Dragonlance decided that the gods were leaving and here comes the next boxed set or edition, sans divine spellcasters. If it had been done as a series of adventures like the Grand Conjunction of Ravenloft. Instead? It's nothing. It's literally pointless. It has no meaning to the game or setting being played, unless the meaning is "the gods of this world are jerks and shouldn't be worshiped" or you're choosing to play a game during that time period. Why would I care about the French Revolution in a setting that has no France? Which is rather what you're doing as well, you know, by saying that people who aren't accepting that this "divine justice" is perfectly OK are wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragonlance Adventure & Prelude Details Revealed
Top