Justyrathrix [SouthWind] (Silver Dragon)
Justyrathrix: Male wyrmling silver dragon; CR 11; Small dragon (Cold); HD 7d12+7, hp 61; Init +2; Spd 40 ft., fly 100 ft. (average); Base Atk +7; Grp +8; AC 19, touch 13, flat-footed 17; Atk +9 melee (1d6+1 bite); Full Atk +9 melee (1d6+1 bite) and +4 melee (1d4+1 claw); Face/Reach 5 ft./5 ft.; SA Breath weapon (20-ft. cone of cold or paralyzing gas); SQ Alternate form, blindsight 60 ft., cloudwalking, darkvision 120 ft., immunities (acid, cold, paralysis, sleep) , keen senses, low-light vision, vulnerability to fire; AL CG; SV Fort +6, Ref +7, Will +6; Str 12, Dex 14, Con 12, Int 20, Wis 12, Cha 20.
Skills: Bluff +15, Concentration +11, Diplomacy +19, Disguise +13*, Escape Artist +7, Gather Infromation +7, Intimidate +15, Jump +6, Knowledge(Arcana) +10, Knowledge(Architecture & Engineering) +6, Knowledge(Dungeoneering) +6, Knowledge(Geography) +6, Knowledge(History) +6, Knowledge(Local) +10, Knowledge(Nature) +6, Knowledge(Nobility & Royalty) +10, Knowledge(Plane) +6, Knowledge(Religion) +7, Listen +6, Search +10, Sense Motive +9, Sleight of Hand +4, Spellcraft +7 , Spot +6, Use Magic Device +15
*Add +2 to Disguise roll while observed.
Language: Draconic, Common, Gnomish, Kenderspeak, Qualinesti, Silvanesti
Feats: Fly-by Attack, Hover, Wingover
Breath Weapon (Su): Once every 1d4 rounds, Justyrathrix can breathe a 20-foot cone of cold or paralyzing gas. Each creature in the area takes 2d8 points of cold damage (Reflex DC 14 half) or is paralyzed for 1d6+1 rounds (Fortitude DC 14 negate).
Alternate Form (Su): Justyrathrix can assume any animal or humanoid form of Small size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on him, except that Justyrathrix does not regain hit points for changing form and can only assume the form of an anirmal or humanoid. Justyrathrix can remain in his animal or humanoid form until he chooses to assume a new one or return to his natural form.
Cloudwalking (Su): Justyrathrix can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.
Blindsense (Ex): Justyrathrix can pinpoint creatures within a distance of 60 feet. Opponents he can’t actually see still have total concealment against him.
Keen Senses (Ex): Justyrathrix can see four times as well as a human in shadowy illumination and twice as well in normal light. He also has darkvision out to 120 feet.
Justyrathrix is the second hatchling. His curiosity is great and only equals his interest for magic. He likes to play and doesn't always look at the consequence of his act. Because of all that, his favored alternate form is the kender, which he found their purety and innocence too lovely. In combat, he will use his natural ease of flying to play with his opponent.
Oh, yeah, SouthWind will tell everything that pass in his mind if he don't take the time to think of the consequence of his words... which is maybe too often.