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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Velderan" data-source="post: 8803140" data-attributes="member: 7038056"><p>I would have preferred something closer to the Sword Coast Adventurer's Guide as an introduction to Dragonlance for 5e product but alas here we are. </p><p></p><p></p><p>Because most people buy campaign settings to fill in all those details so they don't have to? Did this conversation come up when Descent into Avernus was released, except why are there devils and demons when there could be different types of elementals instead? The established lore about Avernus was used and I don't recall there being a big issue with it. If you're not interested in playing a campaign setting that involves devils and demons, at the risk of being accused of gatekeeping, I'd suggest Descent into Avernus wouldn't be the campaign to play.</p><p></p><p></p><p>It's actually the exact opposite, bad comic writing is a <strong>good</strong> example of what I'm talking about. I just mentioned those because I couldn't comment on specifics of those storylines since you presented them as bad examples of shared universe writing. I reiterated it at the bottom of my post by comparing it to bad DMing because both are forms of creative storytelling.</p><p></p><p></p><p>And if the group is near where he lives, they could make a sidequest to go seek his help and the DM can decide how to handle that interaction if at all. Maybe he's recovering from a task he just returned from, maybe he has some items to help them, or maybe he's just not home and the party can wonder what else is going on that could be more important than what they're currently doing while the DM provides an encounter to get them back on track for what was happening before they decided to seek out Elminster. It depends entirely on the relative power level of the party and the campaign being run.</p></blockquote><p></p>
[QUOTE="Velderan, post: 8803140, member: 7038056"] I would have preferred something closer to the Sword Coast Adventurer's Guide as an introduction to Dragonlance for 5e product but alas here we are. Because most people buy campaign settings to fill in all those details so they don't have to? Did this conversation come up when Descent into Avernus was released, except why are there devils and demons when there could be different types of elementals instead? The established lore about Avernus was used and I don't recall there being a big issue with it. If you're not interested in playing a campaign setting that involves devils and demons, at the risk of being accused of gatekeeping, I'd suggest Descent into Avernus wouldn't be the campaign to play. It's actually the exact opposite, bad comic writing is a [B]good[/B] example of what I'm talking about. I just mentioned those because I couldn't comment on specifics of those storylines since you presented them as bad examples of shared universe writing. I reiterated it at the bottom of my post by comparing it to bad DMing because both are forms of creative storytelling. And if the group is near where he lives, they could make a sidequest to go seek his help and the DM can decide how to handle that interaction if at all. Maybe he's recovering from a task he just returned from, maybe he has some items to help them, or maybe he's just not home and the party can wonder what else is going on that could be more important than what they're currently doing while the DM provides an encounter to get them back on track for what was happening before they decided to seek out Elminster. It depends entirely on the relative power level of the party and the campaign being run. [/QUOTE]
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