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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8803245" data-attributes="member: 66357"><p>Respectfully, there was very little in Descent into Avernus that conforms to preexisting lore beyond the broad strokes of Avernus being a blasted wasteland where the Blood War is fought. All of the locations are new as far as I can tell, plenty of existing locations (the Bronze Citadel, the Pillar of Skulls, etc.) were absent, not a word was said about the 20+ exiled archdevils known as the "Rabble of Devilkin" living in the hinterlands of Avernus even as they introduced roving warbands on Mad Max-esque infernal war machines, and that's to say nothing of the massive backstory revisions to Bel and Zariel that essentially invert their roles from their Planescape-era incarnations (though that's admittedly more just how 5e's chosen to go with them in general, rather than a comment on Descent into Avernus specifically).</p><p></p><p>I am by no means saying that Descent into Avernus can't be played and enjoyed as is, but as a Planescape fan with very defined views on Baator in particular, I'm pretty much having to overhaul the entire module to integrate it into my version of the Great Wheel.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8803245, member: 66357"] Respectfully, there was very little in Descent into Avernus that conforms to preexisting lore beyond the broad strokes of Avernus being a blasted wasteland where the Blood War is fought. All of the locations are new as far as I can tell, plenty of existing locations (the Bronze Citadel, the Pillar of Skulls, etc.) were absent, not a word was said about the 20+ exiled archdevils known as the "Rabble of Devilkin" living in the hinterlands of Avernus even as they introduced roving warbands on Mad Max-esque infernal war machines, and that's to say nothing of the massive backstory revisions to Bel and Zariel that essentially invert their roles from their Planescape-era incarnations (though that's admittedly more just how 5e's chosen to go with them in general, rather than a comment on Descent into Avernus specifically). I am by no means saying that Descent into Avernus can't be played and enjoyed as is, but as a Planescape fan with very defined views on Baator in particular, I'm pretty much having to overhaul the entire module to integrate it into my version of the Great Wheel. [/QUOTE]
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