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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8803281" data-attributes="member: 30438"><p>My groups stuck by the class rules until 3e came along, racial limitations and all. Not out of any real dedication to them, but just because it never occurred to us to change them, alas.</p><p></p><p>I'll admit that while I now recognize them as problematic, they also evoke a certain feeling of nostalgia. Which I suppose also speaks to the danger to find in nostalgia.</p><p></p><p></p><p></p><p>The Theiwar could, indeed, but they were also roughly translated to Derro in game and world terms, as opponents, not a playable race, and unless my memory doesn't serve me correctly (which is entirely possible), they didn't exist when I first came to Dragonlance, reading the books and playing in that world, instead appearing in the late 80s at the earliest. </p><p></p><p>It wouldn't surprise me at all if, for TSR's first fantasy epic, they created Kender as a way to have halflings and not fall under the shadow of Tolkien.</p><p></p><p></p><p></p><p>Absolutely! To me Dragonlance is about the battle between good and evil writ large, with personal drama playing out in the shadows of war (but no less important to the tale for it). It's about ancient legends coming to life again, inspiring heroes and villainy. It's about battles on dragonback, finding hope when all seems lost, about bonds of love and friendship - made and broken. And it sounds like much of that is going to be found in Shadow of the Dragon Queen.</p><p></p><p>Dragonlance is the Vallenwoods of Solace, the mountains of Thorbardin, the terror of the Shoikan Grove. It's Solamnic Knights that live by the Oath and the Measure. Arcane spellcasters that bind themselves to Nuitari, Lunitari, and Solinari. All these can survive adding orcs in, or tieflings, or paladins and sorcerers. If it means new people can come to the world and not be turned off because they love playing a certain thing that wasn't there before, I'm all for it.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8803281, member: 30438"] My groups stuck by the class rules until 3e came along, racial limitations and all. Not out of any real dedication to them, but just because it never occurred to us to change them, alas. I'll admit that while I now recognize them as problematic, they also evoke a certain feeling of nostalgia. Which I suppose also speaks to the danger to find in nostalgia. The Theiwar could, indeed, but they were also roughly translated to Derro in game and world terms, as opponents, not a playable race, and unless my memory doesn't serve me correctly (which is entirely possible), they didn't exist when I first came to Dragonlance, reading the books and playing in that world, instead appearing in the late 80s at the earliest. It wouldn't surprise me at all if, for TSR's first fantasy epic, they created Kender as a way to have halflings and not fall under the shadow of Tolkien. Absolutely! To me Dragonlance is about the battle between good and evil writ large, with personal drama playing out in the shadows of war (but no less important to the tale for it). It's about ancient legends coming to life again, inspiring heroes and villainy. It's about battles on dragonback, finding hope when all seems lost, about bonds of love and friendship - made and broken. And it sounds like much of that is going to be found in Shadow of the Dragon Queen. Dragonlance is the Vallenwoods of Solace, the mountains of Thorbardin, the terror of the Shoikan Grove. It's Solamnic Knights that live by the Oath and the Measure. Arcane spellcasters that bind themselves to Nuitari, Lunitari, and Solinari. All these can survive adding orcs in, or tieflings, or paladins and sorcerers. If it means new people can come to the world and not be turned off because they love playing a certain thing that wasn't there before, I'm all for it. [/QUOTE]
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