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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Hussar" data-source="post: 8803665" data-attributes="member: 22779"><p>Dude.</p><p></p><p>WotC hasn't written ANY of it's modules in house in decades. Or barely anyway. Virtually every adventure for 5e has been written by freelancers. And, frankly, that's been true since the early 3e days. You can't piddle on WotC for hiring freelancers to write this adventure when that's all they've ever done.</p><p></p><p>But, as far as the discussion over setting design goes, my take is this. WotC is refusing to do your work for you. You don't want orcs in Dragonlance? Fine. No problem. But YOU convince your players that this is a good idea. You can't use WotC anymore as a beat stick to tell your players, "Well, I'd let you be a half-orc, but, WotC says no, so, sorry." You, the DM, have to actually justify your preferences to your players and if you cannot do that, then, well, that's your problem.</p><p></p><p>Now, in the actual adventures? Guess what? They aren't going to feature half-orcs or tieflings or tabaxi. Look at those released images. How many tieflings do you see in those pictures? How many half-orcs? Because WotC isn't in the business of negative advertising. They're telling you, "Look, play in Dragonlance and you can be this or that really cool thing - a minotaur pirate or a moon-wizard or a kender." What they are not telling you is, "Hey, look at all these cool things you CAN'T be in this setting."</p><p></p><p>So, it will be just like Ghosts of Saltmarsh. It's set in Greyhawk. Very firmly set in Greyhawk. And, yup, there's a couple of pictures of dragonborn in the adventure art, but, guess how many dragonborn NPC's there are? Zero. There's exactly ONE NPC Tiefling, and she's from a land very far away that you will never visit in the scope of this campaign. </p><p></p><p>There won't be orcish strongholds in the new DL adventure. There won't be tiefling shopkeepers. There won't be dragonborn villages. YES, your players can play one of those things as far as WotC is concerned. But, they won't support it. Your tabaxi warlock will be the only tabaxi in the setting unless your DM decides to add more. </p><p></p><p>It utterly baffles me that people view world building in light of negatives. This setting doesn't have X or Y or Z. Who cares what the setting doesn't have? I don't run settings by what they exclude. I run settings based on the cool and interesting things they bring to the table. There's so much more to Dragonlance than what it excludes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8803665, member: 22779"] Dude. WotC hasn't written ANY of it's modules in house in decades. Or barely anyway. Virtually every adventure for 5e has been written by freelancers. And, frankly, that's been true since the early 3e days. You can't piddle on WotC for hiring freelancers to write this adventure when that's all they've ever done. But, as far as the discussion over setting design goes, my take is this. WotC is refusing to do your work for you. You don't want orcs in Dragonlance? Fine. No problem. But YOU convince your players that this is a good idea. You can't use WotC anymore as a beat stick to tell your players, "Well, I'd let you be a half-orc, but, WotC says no, so, sorry." You, the DM, have to actually justify your preferences to your players and if you cannot do that, then, well, that's your problem. Now, in the actual adventures? Guess what? They aren't going to feature half-orcs or tieflings or tabaxi. Look at those released images. How many tieflings do you see in those pictures? How many half-orcs? Because WotC isn't in the business of negative advertising. They're telling you, "Look, play in Dragonlance and you can be this or that really cool thing - a minotaur pirate or a moon-wizard or a kender." What they are not telling you is, "Hey, look at all these cool things you CAN'T be in this setting." So, it will be just like Ghosts of Saltmarsh. It's set in Greyhawk. Very firmly set in Greyhawk. And, yup, there's a couple of pictures of dragonborn in the adventure art, but, guess how many dragonborn NPC's there are? Zero. There's exactly ONE NPC Tiefling, and she's from a land very far away that you will never visit in the scope of this campaign. There won't be orcish strongholds in the new DL adventure. There won't be tiefling shopkeepers. There won't be dragonborn villages. YES, your players can play one of those things as far as WotC is concerned. But, they won't support it. Your tabaxi warlock will be the only tabaxi in the setting unless your DM decides to add more. It utterly baffles me that people view world building in light of negatives. This setting doesn't have X or Y or Z. Who cares what the setting doesn't have? I don't run settings by what they exclude. I run settings based on the cool and interesting things they bring to the table. There's so much more to Dragonlance than what it excludes. [/QUOTE]
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