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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8804060" data-attributes="member: 7023887"><p>What is a self-fulfilling prophecy? Who are you responding to and what are you referencing? </p><p></p><p>Wait, tying a popular TV series that references D&D and is one of the driving factors of why D&D is so popular in the modern day into official products is somehow a bad thing? And it's somehow sad that the game is becoming more popular?</p><p></p><p>. . . 5e book have lore and are definitely not "as bland and generic as possible". Spelljammer is the weirdest setting published in 5e, and it was the most recent official book. And drawing people into the hobby encourages them to dig deeper into the lore and worlds of the game. That's how you get new players and expand the game. And not wanting the lore to actively offend the players is a weird thing to complain about. </p><p></p><p>Oh, please. "Players want to play the character ideas they like" is nowhere near narcissistic. And how in the world does Tasha's get rid of restrictions? The closest thing to an actual rule restriction that it removed was Bladesingers being required to be Elves, which doesn't fit a product that is supposed to be usable in settings other than the Forgotten Realms. </p><p></p><p>This is the most ridiculous overreaction and strawman to saying "hey, the world is yours to specialize, choose to include or exclude whatever you feel like" position that has been in 5e books for a while now. </p><p></p><p>5e books have restrictions. There's a limited amount of races that are playable in Theros and Ravnica. Strixhaven requires you to be a mage because it's a magic school. There are still setting-specific races (Kalashtar and Warforged for Eberron, Simic Hybrids, Loxodons, and Vedalken for Ravnica, almost all of the Spelljammer races, etc). 5e has restrictions. It's just rethinking which ones make the game/settings better and making it clear that things are in the DMs hands.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8804060, member: 7023887"] What is a self-fulfilling prophecy? Who are you responding to and what are you referencing? Wait, tying a popular TV series that references D&D and is one of the driving factors of why D&D is so popular in the modern day into official products is somehow a bad thing? And it's somehow sad that the game is becoming more popular? . . . 5e book have lore and are definitely not "as bland and generic as possible". Spelljammer is the weirdest setting published in 5e, and it was the most recent official book. And drawing people into the hobby encourages them to dig deeper into the lore and worlds of the game. That's how you get new players and expand the game. And not wanting the lore to actively offend the players is a weird thing to complain about. Oh, please. "Players want to play the character ideas they like" is nowhere near narcissistic. And how in the world does Tasha's get rid of restrictions? The closest thing to an actual rule restriction that it removed was Bladesingers being required to be Elves, which doesn't fit a product that is supposed to be usable in settings other than the Forgotten Realms. This is the most ridiculous overreaction and strawman to saying "hey, the world is yours to specialize, choose to include or exclude whatever you feel like" position that has been in 5e books for a while now. 5e books have restrictions. There's a limited amount of races that are playable in Theros and Ravnica. Strixhaven requires you to be a mage because it's a magic school. There are still setting-specific races (Kalashtar and Warforged for Eberron, Simic Hybrids, Loxodons, and Vedalken for Ravnica, almost all of the Spelljammer races, etc). 5e has restrictions. It's just rethinking which ones make the game/settings better and making it clear that things are in the DMs hands. [/QUOTE]
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