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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Remathilis" data-source="post: 8804080" data-attributes="member: 7635"><p>Eberron is a magic-punk pulp/noir with shapechangers, construct people, magical birthright marks, trains, airships, sinister cults, artificers, dinosaur riding halflings, necromancer elves, and druidic orcs. Everything in D&D can be put into Eberron, though most of it isn't featured directly. But by your metrics, it doesn't ban races and classes so it's no different than the Forgotten Realms. </p><p></p><p>Ravenloft, in the 5e version, is a world where horror and the surreal infuse the very essence. Due to the planar nature, realms can be pulled from anywhere and its inhabitants can look like anything, though humanity has a distinct numerical advantage. Still, it doesn't ban any race or class, so it's no different than the Forgotten Realms. </p><p></p><p>Spelljammer, Planescape, the Radiant Citadel, all settings where you literally can come from anywhere, each with a unique theme and tone. All Forgotten Realms. </p><p></p><p>If there is any grognard-era thinking I want to die in a fire, it's that you can only make D&D interesting by banning the stuff that is in D&D. Especially the core PHB stuff. You can make a setting interesting with addition, tone, theme, and refluff, and banning should be used sparingly as a last resort.</p><p></p><p>If you can't make a setting interesting without banning half the Players Handbook, maybe your idea wasn't all that interesting to begin with.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8804080, member: 7635"] Eberron is a magic-punk pulp/noir with shapechangers, construct people, magical birthright marks, trains, airships, sinister cults, artificers, dinosaur riding halflings, necromancer elves, and druidic orcs. Everything in D&D can be put into Eberron, though most of it isn't featured directly. But by your metrics, it doesn't ban races and classes so it's no different than the Forgotten Realms. Ravenloft, in the 5e version, is a world where horror and the surreal infuse the very essence. Due to the planar nature, realms can be pulled from anywhere and its inhabitants can look like anything, though humanity has a distinct numerical advantage. Still, it doesn't ban any race or class, so it's no different than the Forgotten Realms. Spelljammer, Planescape, the Radiant Citadel, all settings where you literally can come from anywhere, each with a unique theme and tone. All Forgotten Realms. If there is any grognard-era thinking I want to die in a fire, it's that you can only make D&D interesting by banning the stuff that is in D&D. Especially the core PHB stuff. You can make a setting interesting with addition, tone, theme, and refluff, and banning should be used sparingly as a last resort. If you can't make a setting interesting without banning half the Players Handbook, maybe your idea wasn't all that interesting to begin with. [/QUOTE]
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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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