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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Hussar" data-source="post: 8804657" data-attributes="member: 22779"><p>I absolutely love watching people rail against WotC resetting the setting back to the original setting is somehow "watering down" the setting.</p><p></p><p>Hey folks, guess what? This is what Dragonlance was when it first came out. It wasn't "there are no orcs". That was never established. It was, "there don't happen to be any orcs in these adventures." There were no limitations on what classes you could play. It was just, "These are the classes of NPC's in these adventures".</p><p></p><p>Hell, you didn't even have a map of Ansalon until a third of the way through the series. You didn't KNOW the setting history until then. Heck, you wouldn't know the names of half of the gods until DL 5. </p><p></p><p>Like I said earlier, this new module is as close to being an authentic Dragonlance experience as you could possible get. All you folks kvetching about orcs or tiefling characters? You're the ones who are changing the setting and trying to change the experience, not WotC. </p><p></p><p>Now, if you insist on later (and not much later mind you) canon, then my group consisting of a minotaur, thanoi walrus man, kyrie bird man and irda ogre walk into the Inn of the Last Home and you should be absolutely groovy with it. After all, this is 100% canon for the setting. Has ties right back to the original modules (if you include DL 16) and predate virtually everything else in the setting.</p><p></p><p>No problems right?</p><p></p><p>Seems to me that someone wanting to play a half-orc (maybe skinned as a really big goblin or a really small ogre - either way an unbelievably easy thing to include) would be a lot less of an issue than the things that already exist in the setting.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8804657, member: 22779"] I absolutely love watching people rail against WotC resetting the setting back to the original setting is somehow "watering down" the setting. Hey folks, guess what? This is what Dragonlance was when it first came out. It wasn't "there are no orcs". That was never established. It was, "there don't happen to be any orcs in these adventures." There were no limitations on what classes you could play. It was just, "These are the classes of NPC's in these adventures". Hell, you didn't even have a map of Ansalon until a third of the way through the series. You didn't KNOW the setting history until then. Heck, you wouldn't know the names of half of the gods until DL 5. Like I said earlier, this new module is as close to being an authentic Dragonlance experience as you could possible get. All you folks kvetching about orcs or tiefling characters? You're the ones who are changing the setting and trying to change the experience, not WotC. Now, if you insist on later (and not much later mind you) canon, then my group consisting of a minotaur, thanoi walrus man, kyrie bird man and irda ogre walk into the Inn of the Last Home and you should be absolutely groovy with it. After all, this is 100% canon for the setting. Has ties right back to the original modules (if you include DL 16) and predate virtually everything else in the setting. No problems right? Seems to me that someone wanting to play a half-orc (maybe skinned as a really big goblin or a really small ogre - either way an unbelievably easy thing to include) would be a lot less of an issue than the things that already exist in the setting. [/QUOTE]
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