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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8804659" data-attributes="member: 7023887"><p>I'm sorry about your anecdote about having unimaginative players, but I have an exact opposite experience. </p><p></p><p>The two players that have been in all of my campaigns are extremely imaginative when it comes to new character concepts. One of them occasionally takes inspiration from real-world peoples/archetypes (Hulk Hogan-inspired Monks, Mountain Men Rangers), but also has created a lot of unique characters for my campaigns (Kobold Draconic Sorcerery that grew up in an asteroid colony worshipped as a demigod, Dragonborn Squire that suffers memory loss from entering a Domain of Dread, Centaur Barbarian with crab legs instead of a horse's). He sometimes has difficulty using his imagination, but still creates characters that are different from the one he played in a previous campaign every time we start a new game. </p><p></p><p>My other player is even more imaginative and always comes up with the weirdest character concept in the campaign, having played a Warforged Artificer arms-dealer made in Cyre just before the Mourning, a justice-obsessed Half-Elf Divine Soul Sorcerer in the Boros Legion, Thri-Kreen Soulknife chef that cooks for Large Luigi on the Rock of Bral, and a Hobgoblin Necromancer that overthrew Zariel and became the Archduke of Avernus. </p><p></p><p>And both of these players have only played in "say yes"/Kitchen Sink-style campaigns, where I told them the world we were playing in, asked what they wanted to play, and always worked with them to incorporate their ideas (or the next best thing) into the campaign and world to have them make sense and fit the thematic tone of the game. </p><p></p><p>I don't think "say yes" makes players lazy and less creative. In my experience, it has only ever encouraged more creativity. I think that your two players just weren't imaginative. </p><p></p><p>Kitchen Sinks don't breed sameness. Lack of creativity/imagination breeds sameness. Some people are just less imaginative/creative than others.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8804659, member: 7023887"] I'm sorry about your anecdote about having unimaginative players, but I have an exact opposite experience. The two players that have been in all of my campaigns are extremely imaginative when it comes to new character concepts. One of them occasionally takes inspiration from real-world peoples/archetypes (Hulk Hogan-inspired Monks, Mountain Men Rangers), but also has created a lot of unique characters for my campaigns (Kobold Draconic Sorcerery that grew up in an asteroid colony worshipped as a demigod, Dragonborn Squire that suffers memory loss from entering a Domain of Dread, Centaur Barbarian with crab legs instead of a horse's). He sometimes has difficulty using his imagination, but still creates characters that are different from the one he played in a previous campaign every time we start a new game. My other player is even more imaginative and always comes up with the weirdest character concept in the campaign, having played a Warforged Artificer arms-dealer made in Cyre just before the Mourning, a justice-obsessed Half-Elf Divine Soul Sorcerer in the Boros Legion, Thri-Kreen Soulknife chef that cooks for Large Luigi on the Rock of Bral, and a Hobgoblin Necromancer that overthrew Zariel and became the Archduke of Avernus. And both of these players have only played in "say yes"/Kitchen Sink-style campaigns, where I told them the world we were playing in, asked what they wanted to play, and always worked with them to incorporate their ideas (or the next best thing) into the campaign and world to have them make sense and fit the thematic tone of the game. I don't think "say yes" makes players lazy and less creative. In my experience, it has only ever encouraged more creativity. I think that your two players just weren't imaginative. Kitchen Sinks don't breed sameness. Lack of creativity/imagination breeds sameness. Some people are just less imaginative/creative than others. [/QUOTE]
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