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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Micah Sweet" data-source="post: 8805828" data-attributes="member: 6747251"><p>Actually what I care about the most is the integrity of the lore. The settings of D&D, particularly as they existed in 1st and 2nd edition, are what drew me to the game. Worldbuilding and the history that makes it up is my favorite part of the hobby; I enjoy and appreciate it more than gameplay, to be honest. What I want is for the setting, across it's history, to maintain as much internal consistency as possible. I don't want history to be re-written in such a way as to make events of the past not have happened (although I'm fine with minor changes or retcons to maintain a more coherent whole; stuff like updating naming conventions, providing new background and/or motivation for characters, or broad-stroking older material is fine). If you are going to "reboot" a setting, I want the text to acknowledge that they are creating a new version, distinct from the original, and allow for the original to still exist and be playable in the current edition.</p><p></p><p>This is why, as we discussed a while back, I hated the 5e Ravenloft so much. They fundamentally altered the setting in a way that is inconsistent with its past without explanation in the text or acknowledgment that they were doing so. I don't want the same to happen to Dragonlance, and I don't care if the changes increase playability or makes things even easier for new players if they change the world without acknowledging the original and allowing for it.</p><p></p><p>All of that being said, I don't think orcs belong in Dragonlance, but I have no problem with anyone playing whatever they want at their own tables. I don't even object to their making a new version of the setting, although it's not to my taste. But erasing the original without allowing for that version in the text is a problem for me. A sidebar explaining that this is a different Dragonlance from what was originally published and a broad review of what is and isn't different would be enough.</p><p></p><p>I don't like it when companies pretend that the current version of their IP is the only one that exists, and the previous material doesn't matter, even though its existence is the reason they can trade on the name now. They did that with Ravenloft. They did that with Spelljammer. I don't want them to do that with Dragonlance, Dark Sun, Planescape, or any of the others.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 8805828, member: 6747251"] Actually what I care about the most is the integrity of the lore. The settings of D&D, particularly as they existed in 1st and 2nd edition, are what drew me to the game. Worldbuilding and the history that makes it up is my favorite part of the hobby; I enjoy and appreciate it more than gameplay, to be honest. What I want is for the setting, across it's history, to maintain as much internal consistency as possible. I don't want history to be re-written in such a way as to make events of the past not have happened (although I'm fine with minor changes or retcons to maintain a more coherent whole; stuff like updating naming conventions, providing new background and/or motivation for characters, or broad-stroking older material is fine). If you are going to "reboot" a setting, I want the text to acknowledge that they are creating a new version, distinct from the original, and allow for the original to still exist and be playable in the current edition. This is why, as we discussed a while back, I hated the 5e Ravenloft so much. They fundamentally altered the setting in a way that is inconsistent with its past without explanation in the text or acknowledgment that they were doing so. I don't want the same to happen to Dragonlance, and I don't care if the changes increase playability or makes things even easier for new players if they change the world without acknowledging the original and allowing for it. All of that being said, I don't think orcs belong in Dragonlance, but I have no problem with anyone playing whatever they want at their own tables. I don't even object to their making a new version of the setting, although it's not to my taste. But erasing the original without allowing for that version in the text is a problem for me. A sidebar explaining that this is a different Dragonlance from what was originally published and a broad review of what is and isn't different would be enough. I don't like it when companies pretend that the current version of their IP is the only one that exists, and the previous material doesn't matter, even though its existence is the reason they can trade on the name now. They did that with Ravenloft. They did that with Spelljammer. I don't want them to do that with Dragonlance, Dark Sun, Planescape, or any of the others. [/QUOTE]
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