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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Hussar" data-source="post: 8806399" data-attributes="member: 22779"><p>Why? Is someone going to be surprised that they don't explicitly describe the changes? Seriously? You think someone's going to come into 5e Dragonlance, and expect it to be nothing more than an updated restatement of 40 years of lore? Why would I bother buying that? I HAVE that. </p><p></p><p>And, again, why are you insisting that people must only have the same experience as you? Someone coming into Dragonlance new doesn't give a toss about Taladas. They've never heard of it. It doesn't exist as far as they know. So, not talking about it in the remake doesn't change their experience. Why are you insisting that people need to read thousands of pages of setting lore before they can play in an existing setting?</p><p></p><p></p><p>What's a "Falkovnia"? What's a "Valachan"? These words do not appear in my Ravenloft adventure that I played back in the 80's. Why are you insisting that I have to learn about thirty year old material that I never bothered with back in the day in order to play in a Ravenloft that is acceptable to you?</p><p></p><p>Again, WotC reset the setting. They did EXACTLY what people wanted them to do - no meta-plot, not changing lore, nothing. They reset the setting. If you want to run adventures set in Falkovnia, go right ahead. Nothing is stopping you. In fact, a very quick Google Search on DM's Guild shows that there are setting guides for Falkovia for sale right now. You get 100% what you want and I get what I want. What's the problem here?</p><p></p><p>WotC has been very clear all the way along. Right since day 1 of 5e. They are resetting the game to it's baseline. That's why no settings have advanced a timeline. That's why there aren't any setting guides any more. Because all the setting guides do is create great big barriers and walls with canon police guarding the gates to make sure that any change is met with endless finger wagging.</p><p></p><p>People WANTED D&D to go back to the beginning. They rejected 4e's changes and insisted that D&D get back to its roots. Well, you don't get any more root than this. THIS is how D&D worked back in the early days. No setting guides (remember that the actual setting guide for Dragonlance came out years after the setting was first produced), same with Ravenloft. The settings are presented in modules. That's how Greyhawk was presented. That's how what would become the Known World was presented. That's how Dragonlance, Ravenloft and every other setting was presented.</p><p></p><p>Welcome to the new days, same as the old days.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8806399, member: 22779"] Why? Is someone going to be surprised that they don't explicitly describe the changes? Seriously? You think someone's going to come into 5e Dragonlance, and expect it to be nothing more than an updated restatement of 40 years of lore? Why would I bother buying that? I HAVE that. And, again, why are you insisting that people must only have the same experience as you? Someone coming into Dragonlance new doesn't give a toss about Taladas. They've never heard of it. It doesn't exist as far as they know. So, not talking about it in the remake doesn't change their experience. Why are you insisting that people need to read thousands of pages of setting lore before they can play in an existing setting? What's a "Falkovnia"? What's a "Valachan"? These words do not appear in my Ravenloft adventure that I played back in the 80's. Why are you insisting that I have to learn about thirty year old material that I never bothered with back in the day in order to play in a Ravenloft that is acceptable to you? Again, WotC reset the setting. They did EXACTLY what people wanted them to do - no meta-plot, not changing lore, nothing. They reset the setting. If you want to run adventures set in Falkovnia, go right ahead. Nothing is stopping you. In fact, a very quick Google Search on DM's Guild shows that there are setting guides for Falkovia for sale right now. You get 100% what you want and I get what I want. What's the problem here? WotC has been very clear all the way along. Right since day 1 of 5e. They are resetting the game to it's baseline. That's why no settings have advanced a timeline. That's why there aren't any setting guides any more. Because all the setting guides do is create great big barriers and walls with canon police guarding the gates to make sure that any change is met with endless finger wagging. People WANTED D&D to go back to the beginning. They rejected 4e's changes and insisted that D&D get back to its roots. Well, you don't get any more root than this. THIS is how D&D worked back in the early days. No setting guides (remember that the actual setting guide for Dragonlance came out years after the setting was first produced), same with Ravenloft. The settings are presented in modules. That's how Greyhawk was presented. That's how what would become the Known World was presented. That's how Dragonlance, Ravenloft and every other setting was presented. Welcome to the new days, same as the old days. [/QUOTE]
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