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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Velderan" data-source="post: 8806503" data-attributes="member: 7038056"><p>They've done that before though, that's exactly what DL1 is if you choose to swap in your own PCs. As people have said before, the material exists whether you go track down some old books, go to DM's Guild, or google "dragonlance pdf". There really wasn't a need to set the adventure when they did; they certainly didn't reset Forgotten Realms lore back to the Time of Troubles because it was easier to handle Realms lore. Because of that, I can certainly understand the member-berries criticism of this book because the height of Dragonlance popularity was the War of the Lance storyline so seems like you hit the widest audience revisiting it.</p><p></p><p></p><p>This is the second time I've seen this general argument presented and I really can't understand it. If a DM chooses to set a campaign during the War of the Lance NOT running the DL series of modules and did not have a plan to make the campaign interesting and meaningful for the PCs at their table, that sounds like a table I would not like to be part of. I ran a campaign back in the 2e days set during the War of the Lance that centered on southern Solamnia around Solanthus and the country of Lemish. The only reference we made to the companions was the PC cleric was freed from Pax Tharkas and was one of the first true clerics converted after meeting Elistan there. The cleric decided to head north to help in the fight against the Dragonarmies there, but that was just notes in his backstory and never actually came into play. Without going into too much detail, the campaign theme was largely around Lemish betraying Solamnia by allowing the Dragonarmies easy passage through their woods to attack Solanthus so the group helped root out the source of the betrayal which ended up being a green dragon who lived in the woods there and had secretly been manipulating local events for years. The PCs felt like they helped bring word of the good gods back to Lemish and surrounding areas since the PC cleric was the first cleric any of the locals had encountered so he was special in their eyes. Anything going on outside of that campaign didn't matter because it was up to the PCs to fix things.</p><p></p><p></p><p></p><p>Actually I wish they would have just rolled up their sleeves and went the hard path of trying to take Dragonlance at it's most recent point in lore (after the Dark Disciple trilogy I think) and forged a new path trying to get it back on track. It certainly would have been easier to incorporate all of the things added to D&D for 5E with some lore updates and they could have addressed any controversial topics at the same time. How bad could it be, could they possibly screw up things worse than SAGA did? lol</p></blockquote><p></p>
[QUOTE="Velderan, post: 8806503, member: 7038056"] They've done that before though, that's exactly what DL1 is if you choose to swap in your own PCs. As people have said before, the material exists whether you go track down some old books, go to DM's Guild, or google "dragonlance pdf". There really wasn't a need to set the adventure when they did; they certainly didn't reset Forgotten Realms lore back to the Time of Troubles because it was easier to handle Realms lore. Because of that, I can certainly understand the member-berries criticism of this book because the height of Dragonlance popularity was the War of the Lance storyline so seems like you hit the widest audience revisiting it. This is the second time I've seen this general argument presented and I really can't understand it. If a DM chooses to set a campaign during the War of the Lance NOT running the DL series of modules and did not have a plan to make the campaign interesting and meaningful for the PCs at their table, that sounds like a table I would not like to be part of. I ran a campaign back in the 2e days set during the War of the Lance that centered on southern Solamnia around Solanthus and the country of Lemish. The only reference we made to the companions was the PC cleric was freed from Pax Tharkas and was one of the first true clerics converted after meeting Elistan there. The cleric decided to head north to help in the fight against the Dragonarmies there, but that was just notes in his backstory and never actually came into play. Without going into too much detail, the campaign theme was largely around Lemish betraying Solamnia by allowing the Dragonarmies easy passage through their woods to attack Solanthus so the group helped root out the source of the betrayal which ended up being a green dragon who lived in the woods there and had secretly been manipulating local events for years. The PCs felt like they helped bring word of the good gods back to Lemish and surrounding areas since the PC cleric was the first cleric any of the locals had encountered so he was special in their eyes. Anything going on outside of that campaign didn't matter because it was up to the PCs to fix things. Actually I wish they would have just rolled up their sleeves and went the hard path of trying to take Dragonlance at it's most recent point in lore (after the Dark Disciple trilogy I think) and forged a new path trying to get it back on track. It certainly would have been easier to incorporate all of the things added to D&D for 5E with some lore updates and they could have addressed any controversial topics at the same time. How bad could it be, could they possibly screw up things worse than SAGA did? lol [/QUOTE]
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