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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Faolyn" data-source="post: 8806648" data-attributes="member: 6915329"><p>It reminds me of when my friends and I went to go see the opening day, midnight showing of Phantom Menace and the theater's manager came on stage--it was a very old, one-screen theater--and said something like "hate to spoil it for you, but the ship sank." Because we all knew that no matter what, Anakin would become Darth Vader.</p><p></p><p>But seriously, this is both a reason to <em>not </em>have game books dependent on the novels <em>and </em>a creates a fun possibility: a collection of "alternate Krynns." Specifically, what could happen if your group's actions go against what's in the books. Your players do X instead of Y? Here's some thoughts/plot hooks as to what could happen.</p><p></p><p>To go back to Star Wars, what if your group manages to stop or seriously delay the construction of the Death Star? This wouldn't stop Luke from becoming a Jedi, so he's still out there doing his Jedi stuff, but it <em>would </em>keep Alderaan around and may keep the Senate going, etc. Plenty of room to adventure heroically in <em>that </em>setting. A friend of mine and I were blue-skying an idea for a campaign (that never happened) based on "what if Qui-Gon had decided to go to head to the Intergalactic House of Ship Parts and Repair While-U-Wait that was set up to take money from all over the place and therefore never got to meet young Anakin."</p><p></p><p>"Alternate Krynns" could actually be a fun DM's Guild project for someone who knows Dragonlance history very well and enjoys speculating about alternate worlds.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8806648, member: 6915329"] It reminds me of when my friends and I went to go see the opening day, midnight showing of Phantom Menace and the theater's manager came on stage--it was a very old, one-screen theater--and said something like "hate to spoil it for you, but the ship sank." Because we all knew that no matter what, Anakin would become Darth Vader. But seriously, this is both a reason to [I]not [/I]have game books dependent on the novels [I]and [/I]a creates a fun possibility: a collection of "alternate Krynns." Specifically, what could happen if your group's actions go against what's in the books. Your players do X instead of Y? Here's some thoughts/plot hooks as to what could happen. To go back to Star Wars, what if your group manages to stop or seriously delay the construction of the Death Star? This wouldn't stop Luke from becoming a Jedi, so he's still out there doing his Jedi stuff, but it [I]would [/I]keep Alderaan around and may keep the Senate going, etc. Plenty of room to adventure heroically in [I]that [/I]setting. A friend of mine and I were blue-skying an idea for a campaign (that never happened) based on "what if Qui-Gon had decided to go to head to the Intergalactic House of Ship Parts and Repair While-U-Wait that was set up to take money from all over the place and therefore never got to meet young Anakin." "Alternate Krynns" could actually be a fun DM's Guild project for someone who knows Dragonlance history very well and enjoys speculating about alternate worlds. [/QUOTE]
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