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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Velderan" data-source="post: 8810237" data-attributes="member: 7038056"><p>I like to start the conversation earlier than a session 0. I setup the Roll20 campaign for my upcoming game a couple weeks ago for a game we're planning to start running after New Years when our current campaign should be finished. I have a few forum posts on it for us to discuss campaign themes such as playable races/classes, what books people can select feats and backgrounds from, how far do people want to take languages, and a few other general topics so people can chime in their thoughts. As DM, I started each conversation with what I was thinking since the campaign was my idea but I'm open to suggestions for tweaks to make the game better fit the game my friends want to play for 3 hours a week for the next 18 or so months. There typically isn't a lot of disagreement on what I've suggested, because they trust I know what kind of game they'll like. The biggest conversation so far is how much do we want to deal with languages and it's likely not going to be how I originally intended them to be handled. I'll get over it. lol</p><p></p><p>By the time we have the actual session 0, it's just summarizing what we've all agreed on and someone won't end up being disappointed the campaign I will have already invested a lot of time into prepping isn't what they were hoping for.</p></blockquote><p></p>
[QUOTE="Velderan, post: 8810237, member: 7038056"] I like to start the conversation earlier than a session 0. I setup the Roll20 campaign for my upcoming game a couple weeks ago for a game we're planning to start running after New Years when our current campaign should be finished. I have a few forum posts on it for us to discuss campaign themes such as playable races/classes, what books people can select feats and backgrounds from, how far do people want to take languages, and a few other general topics so people can chime in their thoughts. As DM, I started each conversation with what I was thinking since the campaign was my idea but I'm open to suggestions for tweaks to make the game better fit the game my friends want to play for 3 hours a week for the next 18 or so months. There typically isn't a lot of disagreement on what I've suggested, because they trust I know what kind of game they'll like. The biggest conversation so far is how much do we want to deal with languages and it's likely not going to be how I originally intended them to be handled. I'll get over it. lol By the time we have the actual session 0, it's just summarizing what we've all agreed on and someone won't end up being disappointed the campaign I will have already invested a lot of time into prepping isn't what they were hoping for. [/QUOTE]
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