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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Dire Bare" data-source="post: 8810248" data-attributes="member: 18182"><p>Who's vision "wins"? That answer is going to vary based on the table. But I think it's a poor way to frame the question. D&D is a collaborative game, but it is also traditionally asymmetrical with the bulk of the worldbuilding left with the DM. But increasingly, not everybody plays that way.</p><p></p><p>If you, as the DM, come up with a setting idea and then invite players, providing a synopsis of your planned campaign (including available player options) . . . and players show up asking for something different . . . . well, they didn't read or didn't grok your initial pitch. The next step should be a conversation where either player (DM or character) might compromise or collaborate to arrive at something everybody can enjoy. How far, as the DM, should you compromise? The line-in-the-sand is going to be different for everybody, depends on the campaign and the people involved, but . . . . I'd lean towards being open-minded with a willingness to compromise.</p><p></p><p>But if you are playing a D&D campaign, that doesn't stray too far from the Standard Fantasy Campaign (which Dragonlance doesn't) and tell players "NO" when they ask to play orcs, drow, dragonborn, goliath, tieflings, or etc . . . . I hope you have better reasons than "tradition" or just "there are no orcs in DL because reasons". I mean, you can do that, it's your campaign, but . . . . as a player I avoid those types of tables.</p><p></p><p>If you're playing something a bit further from the Standard Fantasy Campaign, like Dark Sun or Birthright, then you might want to be more firm about what options are appropriate or aren't. Or if you are running a focused campaign, perhaps where everybody plays mages at a mage school or something.</p><p></p><p>If you are part of a group of friends who play together regularly . . . . I'd encourage you to be even more open-minded and willing to collaborate or compromise. Whether you are the forever-DM or the group trades off DMing responsibilities.</p><p></p><p>I have good friends who love D&D, like I do, but we NEVER play together. Because I long ago tired of the autocratic "This is my table, my rules" kind of DMing style. I enjoy a more open and collaborative style, where DM's aren't so precious about the story or campaign setting, and don't prioritize that over having fun with the players.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8810248, member: 18182"] Who's vision "wins"? That answer is going to vary based on the table. But I think it's a poor way to frame the question. D&D is a collaborative game, but it is also traditionally asymmetrical with the bulk of the worldbuilding left with the DM. But increasingly, not everybody plays that way. If you, as the DM, come up with a setting idea and then invite players, providing a synopsis of your planned campaign (including available player options) . . . and players show up asking for something different . . . . well, they didn't read or didn't grok your initial pitch. The next step should be a conversation where either player (DM or character) might compromise or collaborate to arrive at something everybody can enjoy. How far, as the DM, should you compromise? The line-in-the-sand is going to be different for everybody, depends on the campaign and the people involved, but . . . . I'd lean towards being open-minded with a willingness to compromise. But if you are playing a D&D campaign, that doesn't stray too far from the Standard Fantasy Campaign (which Dragonlance doesn't) and tell players "NO" when they ask to play orcs, drow, dragonborn, goliath, tieflings, or etc . . . . I hope you have better reasons than "tradition" or just "there are no orcs in DL because reasons". I mean, you can do that, it's your campaign, but . . . . as a player I avoid those types of tables. If you're playing something a bit further from the Standard Fantasy Campaign, like Dark Sun or Birthright, then you might want to be more firm about what options are appropriate or aren't. Or if you are running a focused campaign, perhaps where everybody plays mages at a mage school or something. If you are part of a group of friends who play together regularly . . . . I'd encourage you to be even more open-minded and willing to collaborate or compromise. Whether you are the forever-DM or the group trades off DMing responsibilities. I have good friends who love D&D, like I do, but we NEVER play together. Because I long ago tired of the autocratic "This is my table, my rules" kind of DMing style. I enjoy a more open and collaborative style, where DM's aren't so precious about the story or campaign setting, and don't prioritize that over having fun with the players. [/QUOTE]
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