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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8811316" data-attributes="member: 7023887"><p>It's not that I think "there is no case to want to respect the original perspective the setting originated from". It's that I think whether or not Orcs are available in the adventure is such a small issue that throwing a fit about it before the book even comes out to verify if they're in it is immature and shows the worst signs of grognardism (the gut reaction attack to anything possibly different because of nostalgia, even when the change won't affect them and it might be good at making the setting welcoming to more people). I think that having such a narrow mindset of what a setting is is bad for both the setting and the game as a whole. </p><p></p><p>I liked Spelljammer ever since I first heard about the setting, but I'm also glad that the Phlogiston was replaced by the Astral Sea. A lot of grognards complained about it, but I always thought that the Phlogiston was a poorly executed concept and that the Astral Plane, which literally means "the Plane of Stars", should have something to do with space travel in D&D. </p><p></p><p>I understand having an emotional connection to the things you grew up with. I really do. But being too attached to it is unhealthy. It's what causes Star Wars fans to harass George Lucas and Jake Matthew Lloyd and Percy Jackson fans to bully a teenage actress off of social media for being black. And I'm not saying that older Dragonlance fans are doing that . . . I'm just saying that the gut reaction comes from the same source. Liking a piece of media is fine. Becoming so connected to it that the <em>hint </em>of possible changes to it makes you freak out is not. Especially in a TTRPG environment where the DM can way more easily alter the setting than a Star Wars fan can alter the Prequel/Sequel Movies. </p><p></p><p>I've never played any of the Soulsborne games, so I don't have a good point of reference for how significant those changes are in regard to "Orcs might not be explicitly stated to be banned". And, as I mentioned earlier, whether or not Orcs are banned would be way less significant than changes to a video game, because changing a video game actually takes effort. Removing the option of playing Orcs doesn't.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8811316, member: 7023887"] It's not that I think "there is no case to want to respect the original perspective the setting originated from". It's that I think whether or not Orcs are available in the adventure is such a small issue that throwing a fit about it before the book even comes out to verify if they're in it is immature and shows the worst signs of grognardism (the gut reaction attack to anything possibly different because of nostalgia, even when the change won't affect them and it might be good at making the setting welcoming to more people). I think that having such a narrow mindset of what a setting is is bad for both the setting and the game as a whole. I liked Spelljammer ever since I first heard about the setting, but I'm also glad that the Phlogiston was replaced by the Astral Sea. A lot of grognards complained about it, but I always thought that the Phlogiston was a poorly executed concept and that the Astral Plane, which literally means "the Plane of Stars", should have something to do with space travel in D&D. I understand having an emotional connection to the things you grew up with. I really do. But being too attached to it is unhealthy. It's what causes Star Wars fans to harass George Lucas and Jake Matthew Lloyd and Percy Jackson fans to bully a teenage actress off of social media for being black. And I'm not saying that older Dragonlance fans are doing that . . . I'm just saying that the gut reaction comes from the same source. Liking a piece of media is fine. Becoming so connected to it that the [I]hint [/I]of possible changes to it makes you freak out is not. Especially in a TTRPG environment where the DM can way more easily alter the setting than a Star Wars fan can alter the Prequel/Sequel Movies. I've never played any of the Soulsborne games, so I don't have a good point of reference for how significant those changes are in regard to "Orcs might not be explicitly stated to be banned". And, as I mentioned earlier, whether or not Orcs are banned would be way less significant than changes to a video game, because changing a video game actually takes effort. Removing the option of playing Orcs doesn't. [/QUOTE]
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