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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Ruin Explorer" data-source="post: 8812247" data-attributes="member: 18"><p>I mean, I've played RPGs for way, way too long to see that as a "great pro".</p><p></p><p>98% of players are smart and reasonable. If you tell the players "Here are the choices" or "Here are the limitations", they go with them, unless they're particularly weird limitations (like "only martial classes"), but even then I'd say most players, if they trust the DM, go with them.</p><p></p><p>The sort of player who refuses to play at all, because they cannot play a specific single race or class is usually not a fun player to play with. They're a typically a juvenile and picky individual, who is going have problems with a lot more than just that. Often they will be extremely bad, ironically, at improv.</p><p></p><p>Now it is different if you ban a whole bunch of stuff, but as a man who habitually plays Half or Tielfing Bards, if someone just had banned those races/classes, whilst I might wonder at if I knew them lol, I wouldn't be like "SCREW THIS MAN IM OUT!!!!". If they'd banned those, Paladins, Warlocks, Sorcerers (oooh CHA class theme?), Druids, Clerics, and Fighters, and maybe a ton more races too, then maybe I'd be going "Ugh I can't be bothered with this game...", but still probably not. Because you don't always get every possible choice you want.</p><p></p><p>Why is it a problem in D&D, but not a problem in any other RPG?</p><p></p><p>Your opinion is pretty much irrelevant, though.</p><p></p><p>You've been completely dismissive of other people's equally good/bad opinions to the point of saying "those aren't opinions", before editing to admit they were. None of the opinions you've expressed have been well supported by arguments or rationales. They're just opinions. And your "A player might like it maybe" doesn't trump "it doesn't fit the setting". Maybe the latter isn't a great argument (I think it's pretty sound myself, I don't want Sonic the Hedgehog in my Game of Thrones campaign or whatever, but there people who only want to play Sonic the Hedgehog, or worse, Sanic the Hedgehog), but nor is what you're suggesting.</p><p></p><p>It's really up to the person running the campaign if it's good enough.</p><p></p><p>But again I would say, any player who ONLY plays one specific race (or class) is probably <em>not</em> an asset to the group.</p><p></p><p>Because in a well-rounded single-world setting, rather than a really vague one, it'll be weird as hell if there's this one guy of a strange-looking species that has no backstory or culture or place in the world. The level of detail varied obviously varies, but you probably want something.</p><p></p><p>In hub-type settings like Planescape, or in really vague settings like Dungeon World, where the world is defined as you go along, it'd make complete sense to take the approach you suggest.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8812247, member: 18"] I mean, I've played RPGs for way, way too long to see that as a "great pro". 98% of players are smart and reasonable. If you tell the players "Here are the choices" or "Here are the limitations", they go with them, unless they're particularly weird limitations (like "only martial classes"), but even then I'd say most players, if they trust the DM, go with them. The sort of player who refuses to play at all, because they cannot play a specific single race or class is usually not a fun player to play with. They're a typically a juvenile and picky individual, who is going have problems with a lot more than just that. Often they will be extremely bad, ironically, at improv. Now it is different if you ban a whole bunch of stuff, but as a man who habitually plays Half or Tielfing Bards, if someone just had banned those races/classes, whilst I might wonder at if I knew them lol, I wouldn't be like "SCREW THIS MAN IM OUT!!!!". If they'd banned those, Paladins, Warlocks, Sorcerers (oooh CHA class theme?), Druids, Clerics, and Fighters, and maybe a ton more races too, then maybe I'd be going "Ugh I can't be bothered with this game...", but still probably not. Because you don't always get every possible choice you want. Why is it a problem in D&D, but not a problem in any other RPG? Your opinion is pretty much irrelevant, though. You've been completely dismissive of other people's equally good/bad opinions to the point of saying "those aren't opinions", before editing to admit they were. None of the opinions you've expressed have been well supported by arguments or rationales. They're just opinions. And your "A player might like it maybe" doesn't trump "it doesn't fit the setting". Maybe the latter isn't a great argument (I think it's pretty sound myself, I don't want Sonic the Hedgehog in my Game of Thrones campaign or whatever, but there people who only want to play Sonic the Hedgehog, or worse, Sanic the Hedgehog), but nor is what you're suggesting. It's really up to the person running the campaign if it's good enough. But again I would say, any player who ONLY plays one specific race (or class) is probably [I]not[/I] an asset to the group. Because in a well-rounded single-world setting, rather than a really vague one, it'll be weird as hell if there's this one guy of a strange-looking species that has no backstory or culture or place in the world. The level of detail varied obviously varies, but you probably want something. In hub-type settings like Planescape, or in really vague settings like Dungeon World, where the world is defined as you go along, it'd make complete sense to take the approach you suggest. [/QUOTE]
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