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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Faolyn" data-source="post: 8812358" data-attributes="member: 6915329"><p>Right. But, here's the thing.</p><p></p><p>Star Trek and Star Wars are two very separate things. They have different types of characters (quasi-military explorers and scientists versus freedom fighters against a monolithic enemy), are different genres (science fiction versus fantasy), have different story types (finding common ground and overcoming obstacles through peace whenever possible versus Space Opera-style action), and have different lists of aliens you can encounter (lumpy-faced humans versus muppets). The only thing they have in common is that they both take place in space and have FTL ships. A group of PCs in a Trek game are going to have <em>very </em>different goals and outlooks than a group of PCs in a Wars game. I've played in both Star Trek and Star Wars games, and my PCs would <em>not </em>have functioned in each others settings. Perhaps the only way that the settings would be similar is if you compared the Rebel Alliance to the Maquis... and if you assumed that Star Fleet and the Cardassians combined were as planet-destroyingly evil as the Empire. Which they're not.</p><p></p><p>Dragonlance and, say, the Forgotten Realms are two settings for the <em>same game. </em>They use mostly the same monsters, have mostly the same non-human races, have mostly the same goals (defeating the bad guys and taking their stuff), and use the same technology and magic (do any Dragonlance <em>or </em>Realms fans refuse to allow spells named for Greyhawk characters?). There's differences, of course, in genre (gritty romance fantasy vesrus heroic fantasy) and in some of the small details (steel coins versus gold), but since it's D&D, it barely matters and tends to boil down to defeating the bad guys and taking their stuff.</p><p></p><p>So it's far more reasonable to think "it's D&D, I can play an orc" than it is to think "it's Star Wars, I can play a Klingon."</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8812358, member: 6915329"] Right. But, here's the thing. Star Trek and Star Wars are two very separate things. They have different types of characters (quasi-military explorers and scientists versus freedom fighters against a monolithic enemy), are different genres (science fiction versus fantasy), have different story types (finding common ground and overcoming obstacles through peace whenever possible versus Space Opera-style action), and have different lists of aliens you can encounter (lumpy-faced humans versus muppets). The only thing they have in common is that they both take place in space and have FTL ships. A group of PCs in a Trek game are going to have [I]very [/I]different goals and outlooks than a group of PCs in a Wars game. I've played in both Star Trek and Star Wars games, and my PCs would [I]not [/I]have functioned in each others settings. Perhaps the only way that the settings would be similar is if you compared the Rebel Alliance to the Maquis... and if you assumed that Star Fleet and the Cardassians combined were as planet-destroyingly evil as the Empire. Which they're not. Dragonlance and, say, the Forgotten Realms are two settings for the [I]same game. [/I]They use mostly the same monsters, have mostly the same non-human races, have mostly the same goals (defeating the bad guys and taking their stuff), and use the same technology and magic (do any Dragonlance [I]or [/I]Realms fans refuse to allow spells named for Greyhawk characters?). There's differences, of course, in genre (gritty romance fantasy vesrus heroic fantasy) and in some of the small details (steel coins versus gold), but since it's D&D, it barely matters and tends to boil down to defeating the bad guys and taking their stuff. So it's far more reasonable to think "it's D&D, I can play an orc" than it is to think "it's Star Wars, I can play a Klingon." [/QUOTE]
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