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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Ruin Explorer" data-source="post: 8812494" data-attributes="member: 18"><p>Thank you and respect for admitting that.</p><p></p><p>As for most people don't care, well, that might be true, or it might not be, I can't say, I'm not "most people" and nor are you.</p><p></p><p>But my reason for pointing this out is that Theros makes it very clear that 5E does not feature an inherent expectation that all races should be allowed in all settings, that WotC are totally happy to publish an official setting which doesn't do that.</p><p></p><p>You're kind of asking me to prove a negative here, which is a bit lame. I don't <em>need</em> to justify either <em>to you</em>, let's be clear.</p><p></p><p>I might want to justify either a player, if they were <em>that</em> keen. I have never in entire life come across a player THAT keen to play a specific race who wasn't in fact, some kind of ghastly individual who "only played vampires" or "only played elves" or the like, and frankly that's a huge red flag in a player. Like gigantic billowing banner of a red flag.</p><p></p><p>Personally, I can answer both for Dragonlance, to my satisfaction, so I will.</p><p></p><p>1) Because they're a boring-ass race that borings-up settings boringly, and they bring <em>absolutely zero</em> to a setting, being one of the most generic and overplayed races in existence. Does that apply to some other races? Oh yes! Absolutely! But they're established as parts of the Dragonlance setting so I'm happy to go with that. I'm not adding another one to the pile though. That pile is quite high enough!</p><p></p><p>Also in 5E official rules, they're still kind of racist-ly implemented, so unless we're using the much better 1D&D version... At least in the 1D&D version I can yes they're dumb and boring, but they've got good mechanics and removed racist implications - possibly unreasonably good mechanics!</p><p></p><p>2) Yes, because they're a distraction and change the nature of Krynn to be more generic, which it really doesn't need! It's already generic enough! Also I have multiple players familiar with Krynn, if I allowed Orcs, they'd be like "Wth?!". They know orcs don't exist on Krynn. Why vex them by adding them in?</p><p></p><p>Also just as an aside, it's not 2024 yet, no-one can make the "Orcs are in the PHB" argument lol. No time travel! If you want Half-Orcs you've creating even more complication by asking for a half-race of a race that doesn't exist lol.</p><p></p><p>If we're talking about for the official setting, I think it's important that D&D provides some backup for DMs who want to run a more trad take on what is a trad setting, and whilst I don't think they should go as far as Theros did, and just say "they're planar travellers" to other races, I do think they should say "X races are normally considered inhabitants of this part of Krynn, ask your DM if you want to play something else". I don't think that's like crazy stuff like you seemed to be making out.</p><p></p><p>EDIT - Personally I'm still intrigued to hear how they'll be making Clerics/Druids work in this setting, given like, explicitly and plot-centrally they don't. I can see how I'd do it in 4E, where Clerics has a like a tiny of the bit of the god in them, and it couldn't be taken away (so maybe you could get that from somewhere), but in 5E that rationale hasn't been used previously.</p><p></p><p>(As an aside, do I have it in for Orcs personally? Absolutely I do. They are pretty much always either "unfortunate racist implications" or "the most boring possible 'noble warrior race'" or somehow both (like in WoW), with the only real exception I can think of being Eberron. Next on my list? Elves, but there's no picking them out of the Krynn soup!)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8812494, member: 18"] Thank you and respect for admitting that. As for most people don't care, well, that might be true, or it might not be, I can't say, I'm not "most people" and nor are you. But my reason for pointing this out is that Theros makes it very clear that 5E does not feature an inherent expectation that all races should be allowed in all settings, that WotC are totally happy to publish an official setting which doesn't do that. You're kind of asking me to prove a negative here, which is a bit lame. I don't [I]need[/I] to justify either [I]to you[/I], let's be clear. I might want to justify either a player, if they were [I]that[/I] keen. I have never in entire life come across a player THAT keen to play a specific race who wasn't in fact, some kind of ghastly individual who "only played vampires" or "only played elves" or the like, and frankly that's a huge red flag in a player. Like gigantic billowing banner of a red flag. Personally, I can answer both for Dragonlance, to my satisfaction, so I will. 1) Because they're a boring-ass race that borings-up settings boringly, and they bring [I]absolutely zero[/I] to a setting, being one of the most generic and overplayed races in existence. Does that apply to some other races? Oh yes! Absolutely! But they're established as parts of the Dragonlance setting so I'm happy to go with that. I'm not adding another one to the pile though. That pile is quite high enough! Also in 5E official rules, they're still kind of racist-ly implemented, so unless we're using the much better 1D&D version... At least in the 1D&D version I can yes they're dumb and boring, but they've got good mechanics and removed racist implications - possibly unreasonably good mechanics! 2) Yes, because they're a distraction and change the nature of Krynn to be more generic, which it really doesn't need! It's already generic enough! Also I have multiple players familiar with Krynn, if I allowed Orcs, they'd be like "Wth?!". They know orcs don't exist on Krynn. Why vex them by adding them in? Also just as an aside, it's not 2024 yet, no-one can make the "Orcs are in the PHB" argument lol. No time travel! If you want Half-Orcs you've creating even more complication by asking for a half-race of a race that doesn't exist lol. If we're talking about for the official setting, I think it's important that D&D provides some backup for DMs who want to run a more trad take on what is a trad setting, and whilst I don't think they should go as far as Theros did, and just say "they're planar travellers" to other races, I do think they should say "X races are normally considered inhabitants of this part of Krynn, ask your DM if you want to play something else". I don't think that's like crazy stuff like you seemed to be making out. EDIT - Personally I'm still intrigued to hear how they'll be making Clerics/Druids work in this setting, given like, explicitly and plot-centrally they don't. I can see how I'd do it in 4E, where Clerics has a like a tiny of the bit of the god in them, and it couldn't be taken away (so maybe you could get that from somewhere), but in 5E that rationale hasn't been used previously. (As an aside, do I have it in for Orcs personally? Absolutely I do. They are pretty much always either "unfortunate racist implications" or "the most boring possible 'noble warrior race'" or somehow both (like in WoW), with the only real exception I can think of being Eberron. Next on my list? Elves, but there's no picking them out of the Krynn soup!) [/QUOTE]
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