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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8812865" data-attributes="member: 7023887"><p>And my point is that the reasoning behind building the system with specifically 15 gods shows a fundamental difference between the worldbuilding of M:tG and D&D settings. </p><p></p><p>A D&D world can choose to just have 15 gods. That's fine. My homebrew setting has just 15 gods. But that's because I think worlds where the players can't remember all of the gods because there are several dozen/hundreds of them is bad for TTRPGs<em><span style="font-size: 12px"> (cough, Toril, cough)</span></em>. </p><p></p><p>I'm obviously not saying that a D&D world can't choose to have 15 or 10 or 5 or 0 gods in it. I'm saying that M:tG settings are required to have multiples of 5 tied to the different colors built into fundamental aspects of the world (the monsters, gods, factions, races, etc). </p><p></p><p>You are totally incorrect. The settings are definitely built with the colors of M:tG in mind. Ravnica wouldn't exist otherwise. The Factions were literally designed by taking 2 different colors and merging them into a faction concept. There may be aspects of the setting that were designed before their colors were assigned to them, but major aspects of the worlds are absolutely designed with the colors of Magic in mind.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8812865, member: 7023887"] And my point is that the reasoning behind building the system with specifically 15 gods shows a fundamental difference between the worldbuilding of M:tG and D&D settings. A D&D world can choose to just have 15 gods. That's fine. My homebrew setting has just 15 gods. But that's because I think worlds where the players can't remember all of the gods because there are several dozen/hundreds of them is bad for TTRPGs[I][SIZE=3] (cough, Toril, cough)[/SIZE][/I]. I'm obviously not saying that a D&D world can't choose to have 15 or 10 or 5 or 0 gods in it. I'm saying that M:tG settings are required to have multiples of 5 tied to the different colors built into fundamental aspects of the world (the monsters, gods, factions, races, etc). You are totally incorrect. The settings are definitely built with the colors of M:tG in mind. Ravnica wouldn't exist otherwise. The Factions were literally designed by taking 2 different colors and merging them into a faction concept. There may be aspects of the setting that were designed before their colors were assigned to them, but major aspects of the worlds are absolutely designed with the colors of Magic in mind. [/QUOTE]
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