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Dragonlance: Everything You Need For Shadow of the Dragon Queen
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8812880" data-attributes="member: 7023887"><p>That has nothing to do with anything I said. </p><p></p><p>Yes, it is. Dark Sun admits that Orcs, Gnomes, and other PHB races used to exist. They were just genocided by the human supremacists that served the Dark Lord. They're still a part of the setting, they're just a thing of the past. </p><p></p><p>Sure "they're all dead" and "they never existed in the first place" have the same effect on the options that the players can choose, but they're not the same from a worldbuilding standpoint. </p><p></p><p>I'm not familiar with the Council of Wyrms, so I can't argue against that aspect of your argument. </p><p></p><p>What limitations on the number of gods? As far as I know, the only official settings that have actually restricted the number of gods are settings that use the Dawn War pantheon. And "these gods exist because they're different colors of magic" and "these gods exist because we don't want to make it impossible for the players to keep them straight" are very different worldbuilding philosophies. </p><p></p><p>See above. </p><p></p><p>Wait, you want me to somehow prove that Theros is fundamentally different from any homebrewed world ever? No, I'm not engaging in that. I can't prove a negative. </p><p></p><p>Theros has 15 gods specifically because of how the colors of M:tG works. Theros restricts the D&D races because it wasn't originally designed to be a D&D setting. Most of the monsters in the Monster Manual and races in the PHB aren't from Greek Mythology, so they wouldn't fit a Theros campaign. That's a fundamentally different issue from "this D&D world doesn't have Orcs because we don't want to be too similar to Tolkien, even though D&D Orcs have changed a lot in the past 40 years and are no longer always-evil monsters". "A Greek-Mythology-inspired setting designed for M:tG that got converted to D&D 5e" is going to have very different distinctions from the core of D&D than "a D&D setting designed for D&D that takes inspiration from fantasy books that influenced D&D and includes a ton of the iconic D&D races and monsters". </p><p></p><p>Theros was not designed to be a D&D setting. Dragonlance was.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8812880, member: 7023887"] That has nothing to do with anything I said. Yes, it is. Dark Sun admits that Orcs, Gnomes, and other PHB races used to exist. They were just genocided by the human supremacists that served the Dark Lord. They're still a part of the setting, they're just a thing of the past. Sure "they're all dead" and "they never existed in the first place" have the same effect on the options that the players can choose, but they're not the same from a worldbuilding standpoint. I'm not familiar with the Council of Wyrms, so I can't argue against that aspect of your argument. What limitations on the number of gods? As far as I know, the only official settings that have actually restricted the number of gods are settings that use the Dawn War pantheon. And "these gods exist because they're different colors of magic" and "these gods exist because we don't want to make it impossible for the players to keep them straight" are very different worldbuilding philosophies. See above. Wait, you want me to somehow prove that Theros is fundamentally different from any homebrewed world ever? No, I'm not engaging in that. I can't prove a negative. Theros has 15 gods specifically because of how the colors of M:tG works. Theros restricts the D&D races because it wasn't originally designed to be a D&D setting. Most of the monsters in the Monster Manual and races in the PHB aren't from Greek Mythology, so they wouldn't fit a Theros campaign. That's a fundamentally different issue from "this D&D world doesn't have Orcs because we don't want to be too similar to Tolkien, even though D&D Orcs have changed a lot in the past 40 years and are no longer always-evil monsters". "A Greek-Mythology-inspired setting designed for M:tG that got converted to D&D 5e" is going to have very different distinctions from the core of D&D than "a D&D setting designed for D&D that takes inspiration from fantasy books that influenced D&D and includes a ton of the iconic D&D races and monsters". Theros was not designed to be a D&D setting. Dragonlance was. [/QUOTE]
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